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Categories within Computer Science

  • cs.AI - Artificial Intelligence ( new , recent , current month ) Covers all areas of AI except Vision, Robotics, Machine Learning, Multiagent Systems, and Computation and Language (Natural Language Processing), which have separate subject areas. In particular, includes Expert Systems, Theorem Proving (although this may overlap with Logic in Computer Science), Knowledge Representation, Planning, and Uncertainty in AI. Roughly includes material in ACM Subject Classes I.2.0, I.2.1, I.2.3, I.2.4, I.2.8, and I.2.11.
  • cs.CL - Computation and Language ( new , recent , current month ) Covers natural language processing. Roughly includes material in ACM Subject Class I.2.7. Note that work on artificial languages (programming languages, logics, formal systems) that does not explicitly address natural-language issues broadly construed (natural-language processing, computational linguistics, speech, text retrieval, etc.) is not appropriate for this area.
  • cs.CC - Computational Complexity ( new , recent , current month ) Covers models of computation, complexity classes, structural complexity, complexity tradeoffs, upper and lower bounds. Roughly includes material in ACM Subject Classes F.1 (computation by abstract devices), F.2.3 (tradeoffs among complexity measures), and F.4.3 (formal languages), although some material in formal languages may be more appropriate for Logic in Computer Science. Some material in F.2.1 and F.2.2, may also be appropriate here, but is more likely to have Data Structures and Algorithms as the primary subject area.
  • cs.CE - Computational Engineering, Finance, and Science ( new , recent , current month ) Covers applications of computer science to the mathematical modeling of complex systems in the fields of science, engineering, and finance. Papers here are interdisciplinary and applications-oriented, focusing on techniques and tools that enable challenging computational simulations to be performed, for which the use of supercomputers or distributed computing platforms is often required. Includes material in ACM Subject Classes J.2, J.3, and J.4 (economics).
  • cs.CG - Computational Geometry ( new , recent , current month ) Roughly includes material in ACM Subject Classes I.3.5 and F.2.2.
  • cs.GT - Computer Science and Game Theory ( new , recent , current month ) Covers all theoretical and applied aspects at the intersection of computer science and game theory, including work in mechanism design, learning in games (which may overlap with Learning), foundations of agent modeling in games (which may overlap with Multiagent systems), coordination, specification and formal methods for non-cooperative computational environments. The area also deals with applications of game theory to areas such as electronic commerce.
  • cs.CV - Computer Vision and Pattern Recognition ( new , recent , current month ) Covers image processing, computer vision, pattern recognition, and scene understanding. Roughly includes material in ACM Subject Classes I.2.10, I.4, and I.5.
  • cs.CY - Computers and Society ( new , recent , current month ) Covers impact of computers on society, computer ethics, information technology and public policy, legal aspects of computing, computers and education. Roughly includes material in ACM Subject Classes K.0, K.2, K.3, K.4, K.5, and K.7.
  • cs.CR - Cryptography and Security ( new , recent , current month ) Covers all areas of cryptography and security including authentication, public key cryptosytems, proof-carrying code, etc. Roughly includes material in ACM Subject Classes D.4.6 and E.3.
  • cs.DS - Data Structures and Algorithms ( new , recent , current month ) Covers data structures and analysis of algorithms. Roughly includes material in ACM Subject Classes E.1, E.2, F.2.1, and F.2.2.
  • cs.DB - Databases ( new , recent , current month ) Covers database management, datamining, and data processing. Roughly includes material in ACM Subject Classes E.2, E.5, H.0, H.2, and J.1.
  • cs.DL - Digital Libraries ( new , recent , current month ) Covers all aspects of the digital library design and document and text creation. Note that there will be some overlap with Information Retrieval (which is a separate subject area). Roughly includes material in ACM Subject Classes H.3.5, H.3.6, H.3.7, I.7.
  • cs.DM - Discrete Mathematics ( new , recent , current month ) Covers combinatorics, graph theory, applications of probability. Roughly includes material in ACM Subject Classes G.2 and G.3.
  • cs.DC - Distributed, Parallel, and Cluster Computing ( new , recent , current month ) Covers fault-tolerance, distributed algorithms, stabilility, parallel computation, and cluster computing. Roughly includes material in ACM Subject Classes C.1.2, C.1.4, C.2.4, D.1.3, D.4.5, D.4.7, E.1.
  • cs.ET - Emerging Technologies ( new , recent , current month ) Covers approaches to information processing (computing, communication, sensing) and bio-chemical analysis based on alternatives to silicon CMOS-based technologies, such as nanoscale electronic, photonic, spin-based, superconducting, mechanical, bio-chemical and quantum technologies (this list is not exclusive). Topics of interest include (1) building blocks for emerging technologies, their scalability and adoption in larger systems, including integration with traditional technologies, (2) modeling, design and optimization of novel devices and systems, (3) models of computation, algorithm design and programming for emerging technologies.
  • cs.FL - Formal Languages and Automata Theory ( new , recent , current month ) Covers automata theory, formal language theory, grammars, and combinatorics on words. This roughly corresponds to ACM Subject Classes F.1.1, and F.4.3. Papers dealing with computational complexity should go to cs.CC; papers dealing with logic should go to cs.LO.
  • cs.GL - General Literature ( new , recent , current month ) Covers introductory material, survey material, predictions of future trends, biographies, and miscellaneous computer-science related material. Roughly includes all of ACM Subject Class A, except it does not include conference proceedings (which will be listed in the appropriate subject area).
  • cs.GR - Graphics ( new , recent , current month ) Covers all aspects of computer graphics. Roughly includes material in all of ACM Subject Class I.3, except that I.3.5 is is likely to have Computational Geometry as the primary subject area.
  • cs.AR - Hardware Architecture ( new , recent , current month ) Covers systems organization and hardware architecture. Roughly includes material in ACM Subject Classes C.0, C.1, and C.5.
  • cs.HC - Human-Computer Interaction ( new , recent , current month ) Covers human factors, user interfaces, and collaborative computing. Roughly includes material in ACM Subject Classes H.1.2 and all of H.5, except for H.5.1, which is more likely to have Multimedia as the primary subject area.
  • cs.IR - Information Retrieval ( new , recent , current month ) Covers indexing, dictionaries, retrieval, content and analysis. Roughly includes material in ACM Subject Classes H.3.0, H.3.1, H.3.2, H.3.3, and H.3.4.
  • cs.IT - Information Theory ( new , recent , current month ) Covers theoretical and experimental aspects of information theory and coding. Includes material in ACM Subject Class E.4 and intersects with H.1.1.
  • cs.LO - Logic in Computer Science ( new , recent , current month ) Covers all aspects of logic in computer science, including finite model theory, logics of programs, modal logic, and program verification. Programming language semantics should have Programming Languages as the primary subject area. Roughly includes material in ACM Subject Classes D.2.4, F.3.1, F.4.0, F.4.1, and F.4.2; some material in F.4.3 (formal languages) may also be appropriate here, although Computational Complexity is typically the more appropriate subject area.
  • cs.LG - Machine Learning ( new , recent , current month ) Papers on all aspects of machine learning research (supervised, unsupervised, reinforcement learning, bandit problems, and so on) including also robustness, explanation, fairness, and methodology. cs.LG is also an appropriate primary category for applications of machine learning methods.
  • cs.MS - Mathematical Software ( new , recent , current month ) Roughly includes material in ACM Subject Class G.4.
  • cs.MA - Multiagent Systems ( new , recent , current month ) Covers multiagent systems, distributed artificial intelligence, intelligent agents, coordinated interactions. and practical applications. Roughly covers ACM Subject Class I.2.11.
  • cs.MM - Multimedia ( new , recent , current month ) Roughly includes material in ACM Subject Class H.5.1.
  • cs.NI - Networking and Internet Architecture ( new , recent , current month ) Covers all aspects of computer communication networks, including network architecture and design, network protocols, and internetwork standards (like TCP/IP). Also includes topics, such as web caching, that are directly relevant to Internet architecture and performance. Roughly includes all of ACM Subject Class C.2 except C.2.4, which is more likely to have Distributed, Parallel, and Cluster Computing as the primary subject area.
  • cs.NE - Neural and Evolutionary Computing ( new , recent , current month ) Covers neural networks, connectionism, genetic algorithms, artificial life, adaptive behavior. Roughly includes some material in ACM Subject Class C.1.3, I.2.6, I.5.
  • cs.NA - Numerical Analysis ( new , recent , current month ) cs.NA is an alias for math.NA. Roughly includes material in ACM Subject Class G.1.
  • cs.OS - Operating Systems ( new , recent , current month ) Roughly includes material in ACM Subject Classes D.4.1, D.4.2., D.4.3, D.4.4, D.4.5, D.4.7, and D.4.9.
  • cs.OH - Other Computer Science ( new , recent , current month ) This is the classification to use for documents that do not fit anywhere else.
  • cs.PF - Performance ( new , recent , current month ) Covers performance measurement and evaluation, queueing, and simulation. Roughly includes material in ACM Subject Classes D.4.8 and K.6.2.
  • cs.PL - Programming Languages ( new , recent , current month ) Covers programming language semantics, language features, programming approaches (such as object-oriented programming, functional programming, logic programming). Also includes material on compilers oriented towards programming languages; other material on compilers may be more appropriate in Architecture (AR). Roughly includes material in ACM Subject Classes D.1 and D.3.
  • cs.RO - Robotics ( new , recent , current month ) Roughly includes material in ACM Subject Class I.2.9.
  • cs.SI - Social and Information Networks ( new , recent , current month ) Covers the design, analysis, and modeling of social and information networks, including their applications for on-line information access, communication, and interaction, and their roles as datasets in the exploration of questions in these and other domains, including connections to the social and biological sciences. Analysis and modeling of such networks includes topics in ACM Subject classes F.2, G.2, G.3, H.2, and I.2; applications in computing include topics in H.3, H.4, and H.5; and applications at the interface of computing and other disciplines include topics in J.1--J.7. Papers on computer communication systems and network protocols (e.g. TCP/IP) are generally a closer fit to the Networking and Internet Architecture (cs.NI) category.
  • cs.SE - Software Engineering ( new , recent , current month ) Covers design tools, software metrics, testing and debugging, programming environments, etc. Roughly includes material in all of ACM Subject Classes D.2, except that D.2.4 (program verification) should probably have Logics in Computer Science as the primary subject area.
  • cs.SD - Sound ( new , recent , current month ) Covers all aspects of computing with sound, and sound as an information channel. Includes models of sound, analysis and synthesis, audio user interfaces, sonification of data, computer music, and sound signal processing. Includes ACM Subject Class H.5.5, and intersects with H.1.2, H.5.1, H.5.2, I.2.7, I.5.4, I.6.3, J.5, K.4.2.
  • cs.SC - Symbolic Computation ( new , recent , current month ) Roughly includes material in ACM Subject Class I.1.
  • cs.SY - Systems and Control ( new , recent , current month ) cs.SY is an alias for eess.SY. This section includes theoretical and experimental research covering all facets of automatic control systems. The section is focused on methods of control system analysis and design using tools of modeling, simulation and optimization. Specific areas of research include nonlinear, distributed, adaptive, stochastic and robust control in addition to hybrid and discrete event systems. Application areas include automotive and aerospace control systems, network control, biological systems, multiagent and cooperative control, robotics, reinforcement learning, sensor networks, control of cyber-physical and energy-related systems, and control of computing systems.

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Computer science articles from across Nature Portfolio

Computer science is the study and development of the protocols required for automated processing and manipulation of data. This includes, for example, creating algorithms for efficiently searching large volumes of information or encrypting data so that it can be stored and transmitted securely.

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Supervised representation learning based on various levels of pediatric radiographic views for transfer learning

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Identity-based controlled delegated outsourcing data integrity auditing scheme

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technical research papers in computer science

Enhancing combinatorial optimization with classical and quantum generative models

Solving combinatorial optimization problems using quantum or quantum-inspired machine learning models would benefit from strategies able to work with arbitrary objective functions. Here, the authors use the power of generative models to realise such a black-box solver, and show promising performances on some portfolio optimization examples.

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Neuro-computing solution for Lorenz differential equations through artificial neural networks integrated with PSO-NNA hybrid meta-heuristic algorithms: a comparative study

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Song lyrics have become simpler and more repetitive over the last five decades

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Air pollutant prediction model based on transfer learning two-stage attention mechanism

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AI hears hidden X factor in zebra finch love songs

Machine learning detects song differences too subtle for humans to hear, and physicists harness the computing power of the strange skyrmion.

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Three reasons why AI doesn’t model human language

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Generative artificial intelligence in chemical engineering

Generative artificial intelligence will transform the way we design and operate chemical processes, argues Artur M. Schweidtmann.

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Why scientists trust AI too much — and what to do about it

Some researchers see superhuman qualities in artificial intelligence. All scientists need to be alert to the risks this creates.

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Is ChatGPT making scientists hyper-productive? The highs and lows of using AI

Large language models are transforming scientific writing and publishing. But the productivity boost that these tools bring could have a downside.

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Generative AI’s environmental costs are soaring — and mostly secret

First-of-its-kind US bill would address the environmental costs of the technology, but there’s a long way to go.

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Computer science deals with the theory and practice of algorithms, from idealized mathematical procedures to the computer systems deployed by major tech companies to answer billions of user requests per day.

Primary subareas of this field include: theory, which uses rigorous math to test algorithms’ applicability to certain problems; systems, which develops the underlying hardware and software upon which applications can be implemented; and human-computer interaction, which studies how to make computer systems more effectively meet the needs of real people. The products of all three subareas are applied across science, engineering, medicine, and the social sciences. Computer science drives interdisciplinary collaboration both across MIT and beyond, helping users address the critical societal problems of our era, including opportunity access, climate change, disease, inequality and polarization.

Research areas

Our goal is to develop AI technologies that will change the landscape of healthcare. This includes early diagnostics, drug discovery, care personalization and management. Building on MIT’s pioneering history in artificial intelligence and life sciences, we are working on algorithms suitable for modeling biological and clinical data across a range of modalities including imaging, text and genomics.

Our research covers a wide range of topics of this fast-evolving field, advancing how machines learn, predict, and control, while also making them secure, robust and trustworthy. Research covers both the theory and applications of ML. This broad area studies ML theory (algorithms, optimization, …), statistical learning (inference, graphical models, causal analysis, …), deep learning, reinforcement learning, symbolic reasoning ML systems, as well as diverse hardware implementations of ML.

We develop the next generation of wired and wireless communications systems, from new physical principles (e.g., light, terahertz waves) to coding and information theory, and everything in between.

We bring some of the most powerful tools in computation to bear on design problems, including modeling, simulation, processing and fabrication.

We design the next generation of computer systems. Working at the intersection of hardware and software, our research studies how to best implement computation in the physical world. We design processors that are faster, more efficient, easier to program, and secure. Our research covers systems of all scales, from tiny Internet-of-Things devices with ultra-low-power consumption to high-performance servers and datacenters that power planet-scale online services. We design both general-purpose processors and accelerators that are specialized to particular application domains, like machine learning and storage. We also design Electronic Design Automation (EDA) tools to facilitate the development of such systems.

Educational technology combines both hardware and software to enact global change, making education accessible in unprecedented ways to new audiences. We develop the technology that makes better understanding possible.

The shared mission of Visual Computing is to connect images and computation, spanning topics such as image and video generation and analysis, photography, human perception, touch, applied geometry, and more.

The focus of our research in Human-Computer Interaction (HCI) is inventing new systems and technology that lie at the interface between people and computation, and understanding their design, implementation, and societal impact.

We develop new approaches to programming, whether that takes the form of programming languages, tools, or methodologies to improve many aspects of applications and systems infrastructure.

Our work focuses on developing the next substrate of computing, communication and sensing. We work all the way from new materials to superconducting devices to quantum computers to theory.

Our research focuses on robotic hardware and algorithms, from sensing to control to perception to manipulation.

Our research is focused on making future computer systems more secure. We bring together a broad spectrum of cross-cutting techniques for security, from theoretical cryptography and programming-language ideas, to low-level hardware and operating-systems security, to overall system designs and empirical bug-finding. We apply these techniques to a wide range of application domains, such as blockchains, cloud systems, Internet privacy, machine learning, and IoT devices, reflecting the growing importance of security in many contexts.

From distributed systems and databases to wireless, the research conducted by the systems and networking group aims to improve the performance, robustness, and ease of management of networks and computing systems.

Theory of Computation (TOC) studies the fundamental strengths and limits of computation, how these strengths and limits interact with computer science and mathematics, and how they manifest themselves in society, biology, and the physical world.

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2023 author index, 2 k -vertex kernels for cluster deletion and strong triadic closure, characterization of exact one-query quantum algorithms for partial boolean functions, hadamard encoding based frequent itemset mining under local differential privacy.

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  1. Computer Science - arXiv.org

    Covers all theoretical and applied aspects at the intersection of computer science and game theory, including work in mechanism design, learning in games (which may overlap with Learning), foundations of agent modeling in games (which may overlap with Multiagent systems), coordination, specification and formal methods for non-cooperative computational environments.

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    Computer science ( CS ) majors are in high demand and account for a large part of national computer and information technology job market applicants. Employment in this sector is projected to grow 12% between 2018 and 2028, which is faster than the average of all other occupations. Published data are available on traditional non-computer ...

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  10. Home | Journal of Computer Science and Technology - Springer

    Journal of Computer Science and Technology is an international platform publishing high quality, refereed papers in all aspects of computer science and technology. Sponsored by the Institute of Computing Technology (ICT), Chinese Academy of Sciences (CAS), and China Computer Federation (CCF). Jointly published by ICT, CAS and Springer on a ...