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Copy-and-Swap Idiom in C++

  • Shallow Copy and Deep Copy in C++
  • Copy Elision in C++
  • Ways to copy a vector in C++
  • Different ways to copy a string in C/C++
  • copy_n() Function in C++ STL
  • swap() in C++
  • partition_copy in C++ STL
  • strdup() and strndup() functions in C/C++
  • std::is_copy_assignable in C++ with Examples
  • copysign() function in C++
  • How to Copy a One Deque to Another in C++?
  • multimap swap() function in C++ STL
  • valarray swap() function in c++
  • Deque::front() and deque::back() in C++ STL
  • C++ STL Set Insertion and Deletion
  • Shallow Copy and Deep Copy in C#
  • Swapon Command in Linux
  • C function to Swap strings
  • dup() and dup2() Linux system call

Before going into deep let us first have a look on the normal ‘overloaded assignment operator’ that we use.

The above assignment operator does the following things:

1. Self assignment check. 2. If there assignment is not to self, then it does following.     a) Deallocating memory assigned to this->ptr.     b) Allocating new memory to this->ptr and copying the values.     c) Returning *this.

Drawbacks of above approach:

  • The self assignment check: Self allocation is done very rarely so the self assignment check is not relevant in most of the scenarios. This just slows down the code.
  • Memory deallocation and allocation: As it can be seen that first the memory is deallocated (leaving the pointer dangling) and then the new chunk of memory is allocated. Now if due to some reason the memory is not allocated and an exception is thrown than the ‘this->ptr’ will be left dangling pointing to a deallocated memory. The scenario should be either the assignment is successful or the object should not be altered at all.

Here comes the role of copy-and-swap approach. This approach elegantly solves the above issue and also provides a scope for code re-usability. Lets see what exactly is it.

Consider the following code:

In the above example, the parameter to the ‘operator=()’ is passed by value which calls copy constructor to create a anyArrayClass object local to the ‘operator=()’. Than the value of the temp object is swapped with ‘*this’ object (LHS of assignment operator call).

Advantages:

  • No more self assignment check needed as the parameter is passed by value (This means no more memory deallocation is needed). Moreover as self allocation is very rare so the overhead of copying in case of self assignment should not be a problem.
  • Now as copy constructor is used to create the temp object therefore, the swapping will only be done if the temp object is at all created. Basically what we were doing manually there, the compiler is doing it for us in here.
  • Code re-useability: as we can see the ‘operator=()’ does not have much code in its body rather, we are using the copy constructor and swap function to do the job.

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Copy assignment operator.

A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T , T & , const T & , volatile T & , or const volatile T & . For a type to be CopyAssignable , it must have a public copy assignment operator.

[ edit ] Syntax

[ edit ] explanation.

  • Typical declaration of a copy assignment operator when copy-and-swap idiom can be used.
  • Typical declaration of a copy assignment operator when copy-and-swap idiom cannot be used (non-swappable type or degraded performance).
  • Forcing a copy assignment operator to be generated by the compiler.
  • Avoiding implicit copy assignment.

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

[ edit ] Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B & or const volatile B & ;
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M & or const volatile M & .

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument.)

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( const T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11)

The implicitly-declared (or defaulted on its first declaration) copy assignment operator has an exception specification as described in dynamic exception specification (until C++17) exception specification (since C++17)

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Deleted implicitly-declared copy assignment operator

A implicitly-declared copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a user-declared move constructor;
  • T has a user-declared move assignment operator.

Otherwise, it is defined as defaulted.

A defaulted copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a non-static data member of non-class type (or array thereof) that is const ;
  • T has a non-static data member of a reference type;
  • T has a non-static data member or a direct or virtual base class that cannot be copy-assigned (overload resolution for the copy assignment fails, or selects a deleted or inaccessible function);
  • T is a union-like class , and has a variant member whose corresponding assignment operator is non-trivial.

[ edit ] Trivial copy assignment operator

The copy assignment operator for class T is trivial if all of the following is true:

  • it is not user-provided (meaning, it is implicitly-defined or defaulted) , , and if it is defaulted, its signature is the same as implicitly-defined (until C++14) ;
  • T has no virtual member functions;
  • T has no virtual base classes;
  • the copy assignment operator selected for every direct base of T is trivial;
  • the copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial;

A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

[ edit ] Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using built-in assignment for the scalars and copy assignment operator for class types.

The generation of the implicitly-defined copy assignment operator is deprecated (since C++11) if T has a user-declared destructor or user-declared copy constructor.

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).

See assignment operator overloading for additional detail on the expected behavior of a user-defined copy-assignment operator.

[ edit ] Example

[ edit ] defect reports.

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

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Copy assignment operator

A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T , T & , const T & , volatile T & , or const volatile T & . A type with a public copy assignment operator is CopyAssignable .

[ edit ] Syntax

[ edit ] explanation.

  • Typical declaration of a copy assignment operator when copy-and-swap idiom can be used
  • Typical declaration of a copy assignment operator when copy-and-swap idiom cannot be used
  • Forcing a copy assignment operator to be generated by the compiler
  • Avoiding implicit copy assignment

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

[ edit ] Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B& or const volatile B &
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M& or const volatile M &

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument)

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( const T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11)

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Deleted implicitly-declared copy assignment operator

The implicitly-declared or defaulted copy assignment operator for class T is defined as deleted in any of the following is true:

  • T has a non-static data member that is const
  • T has a non-static data member of a reference type.
  • T has a non-static data member that cannot be copy-assigned (has deleted, inaccessible, or ambiguous copy assignment operator)
  • T has direct or virtual base class that cannot be copy-assigned (has deleted, inaccessible, or ambiguous move assignment operator)
  • T has a user-declared move constructor
  • T has a user-declared move assignment operator

[ edit ] Trivial copy assignment operator

The copy assignment operator for class T is trivial if all of the following is true:

  • The operator is not user-provided (meaning, it is implicitly-defined or defaulted), and if it is defaulted, its signature is the same as implicitly-defined
  • T has no virtual member functions
  • T has no virtual base classes
  • The copy assignment operator selected for every direct base of T is trivial
  • The copy assignment operator selected for every non-static class type (or array of class type) memeber of T is trivial

A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

[ edit ] Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is not deleted or trivial, it is defined (that is, a function body is generated and compiled) by the compiler. For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using, using built-in assignment for the scalars and copy assignment operator for class types.

The generation of the implicitly-defined copy assignment operator is deprecated (since C++11) if T has a user-declared destructor or user-declared copy constructor.

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either prvalue such as a nameless temporary or xvalue such as the result of std::move ), and selects the copy assignment if the argument is lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

[ edit ] Copy and swap

Copy assignment operator can be expressed in terms of copy constructor, destructor, and the swap() member function, if one is provided:

T & T :: operator = ( T arg ) { // copy/move constructor is called to construct arg     swap ( arg ) ;     // resources exchanged between *this and arg     return * this ; }   // destructor is called to release the resources formerly held by *this

For non-throwing swap(), this form provides strong exception guarantee . For rvalue arguments, this form automatically invokes the move constructor, and is sometimes referred to as "unifying assignment operator" (as in, both copy and move).

[ edit ] Example

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Copy assignment operator

A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T , T & , const T & , volatile T & , or const volatile T & . For a type to be CopyAssignable , it must have a public copy assignment operator.

[ edit ] Syntax

[ edit ] explanation.

  • Typical declaration of a copy assignment operator when copy-and-swap idiom can be used
  • Typical declaration of a copy assignment operator when copy-and-swap idiom cannot be used (non-swappable type or degraded performance)
  • Forcing a copy assignment operator to be generated by the compiler
  • Avoiding implicit copy assignment

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

[ edit ] Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B& or const volatile B &
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M& or const volatile M &

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument)

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( const T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11)

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Deleted implicitly-declared copy assignment operator

A implicitly-declared copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a user-declared move constructor
  • T has a user-declared move assignment operator

Otherwise, it is defined as defaulted.

A defaulted copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a non-static data member of non-class type (or array thereof) that is const
  • T has a non-static data member of a reference type.
  • T has a non-static data member or a direct or virtual base class that cannot be copy-assigned (overload resolution for the copy assignment fails, or selects a deleted or inaccessible function)
  • T is a union-like class , and has a variant member whose corresponding assignment operator is non-trivial.

[ edit ] Trivial copy assignment operator

The copy assignment operator for class T is trivial if all of the following is true:

  • It is not user-provided (meaning, it is implicitly-defined or defaulted), and if it is defaulted, its signature is the same as implicitly-defined
  • T has no virtual member functions
  • T has no virtual base classes
  • The copy assignment operator selected for every direct base of T is trivial
  • The copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial

A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

[ edit ] Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using built-in assignment for the scalars and copy assignment operator for class types.

The generation of the implicitly-defined copy assignment operator is deprecated (since C++11) if T has a user-declared destructor or user-declared copy constructor.

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either prvalue such as a nameless temporary or xvalue such as the result of std::move ), and selects the copy assignment if the argument is lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).

[ edit ] Copy and swap

Copy assignment operator can be expressed in terms of copy constructor, destructor, and the swap() member function, if one is provided:

T & T :: operator = ( T arg ) { // copy/move constructor is called to construct arg     swap ( arg ) ;     // resources exchanged between *this and arg     return * this ; }   // destructor is called to release the resources formerly held by *this

For non-throwing swap(), this form provides strong exception guarantee . For rvalue arguments, this form automatically invokes the move constructor, and is sometimes referred to as "unifying assignment operator" (as in, both copy and move). However, this approach is not always advisable due to potentially significant overhead: see assignment operator overloading for details.

[ edit ] Example

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Copy assignment operator

A copy assignment operator of class T is a non-template non-static member function with the name operator= that takes exactly one parameter (that isn't an explicit object parameter ) of type T , T& , const T& , volatile T& , or const volatile T& . For a type to be CopyAssignable , it must have a public copy assignment operator.

Explanation

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T& T::operator=(const T&) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B& or const volatile B& ;
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M& or const volatile M& .

Otherwise the implicitly-declared copy assignment operator is declared as T& T::operator=(T&) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument.).

A class can have multiple copy assignment operators, e.g. both T& T::operator=(T&) and T& T::operator=(T) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11) .

The implicitly-declared (or defaulted on its first declaration) copy assignment operator has an exception specification as described in dynamic exception specification (until C++17) noexcept specification (since C++17) .

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

Deleted implicitly-declared copy assignment operator

An implicitly-declared copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a user-declared move constructor;
  • T has a user-declared move assignment operator.

Otherwise, it is defined as defaulted.

A defaulted copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a non-static data member of a const-qualified non-class type (or array thereof);
  • T has a non-static data member of a reference type;
  • T has a non-static data member or a direct base class that cannot be copy-assigned (overload resolution for the copy assignment fails, or selects a deleted or inaccessible function);
  • T is a union-like class , and has a variant member whose corresponding assignment operator is non-trivial.

Trivial copy assignment operator

The copy assignment operator for class T is trivial if all of the following is true:

  • it is not user-provided (meaning, it is implicitly-defined or defaulted);
  • T has no virtual member functions;
  • T has no virtual base classes;
  • the copy assignment operator selected for every direct base of T is trivial;
  • the copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial.

A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

Eligible copy assignment operator

Triviality of eligible copy assignment operators determines whether the class is a trivially copyable type .

Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used or needed for constant evaluation (since C++14) . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using built-in assignment for the scalars and copy assignment operator for class types.

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).

See assignment operator overloading for additional detail on the expected behavior of a user-defined copy-assignment operator.

Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

  • converting constructor
  • copy constructor
  • copy elision
  • default constructor
  • aggregate initialization
  • constant initialization
  • copy initialization
  • default initialization
  • direct initialization
  • initializer list
  • list initialization
  • reference initialization
  • value initialization
  • zero initialization
  • move assignment
  • move constructor

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C++ Patterns

Copy-and-swap.

This pattern is licensed under the CC0 Public Domain Dedication .

Implement the assignment operator with strong exception safety.

Description

The copy-and-swap idiom identifies that we can implement a classes copy/move assignment operators in terms of its copy/move constructor and achieve strong exception safety.

The class foo , on lines 7–45 , has an implementation similar to the rule of five , yet its copy and move assignment operators have been replaced with a single assignment operator on lines 24–29 . This assignment operator takes its argument by value, making use of the existing copy and move constructor implementations.

To implement the assignment operator, we simply need to swap the contents of *this and the argument, other . When other goes out of scope at the end of the function, it will destroy any resources that were originally associated with the current object.

To achieve this, we define a swap function for our class on lines 36–41 , which itself calls swap on the class’s members ( line 40 ). We use a using-declaration on line 38 to allow swap to be found via argument-dependent lookup before using std::swap — this is not strictly necessary in our case, because we are only swapping a pointer, but is good practice in general. Our assignment operator then simply swaps *this with other on line 26 .

The copy-and-swap idiom has inherent strong exception safety because all allocations (if any) occur when copying into the other argument, before any changes have been made to *this . It is generally, however, less optimized than a more custom implementation of the assignment operators.

Note : We can typically avoid manual memory management and having to write the copy/move constructors, assignment operators, and destructor entirely by using the rule of zero

Contributors

Mattijs Kneppers

Last Updated

23 February 2018

Fork this pattern on GitHub

Copy-and-Swap Idiom

What is the copy-and-swap idiom, and how can it be used to implement the copy assignment operator.

Illustration representing computer hardware

The copy-and-swap idiom is a technique used to implement the copy assignment operator in a safe and efficient manner. It provides a strong exception guarantee, ensuring that the assignment operation either fully succeeds or has no effect on the object being assigned to.

Here's how the copy-and-swap idiom works:

  • Create a temporary copy of the object being assigned from using the copy constructor.
  • Swap the contents of the temporary copy with the object being assigned to using a non-throwing swap operation.
  • Let the temporary copy go out of scope and be destroyed, effectively taking the old state of the object with it.

Here's an example implementation of the copy assignment operator using the copy-and-swap idiom:

In this implementation:

  • The copy assignment operator takes the parameter  other  by value, which creates a temporary copy using the copy constructor.
  • Inside the operator, the  swap  function is called to swap the contents of  this  (the object being assigned to) with  other  (the temporary copy).
  • The  swap  function is a friend function that performs a member-wise swap of the object's data members using  std::swap . It is marked as  noexcept  to indicate that it does not throw exceptions.
  • After the swap,  other  goes out of scope and is destroyed, taking the old state of the object with it.

The copy-and-swap idiom has several advantages:

  • It provides a strong exception guarantee. If an exception is thrown during the copy construction of  other , the object being assigned to remains unchanged.
  • It automatically handles self-assignment correctly. Swapping an object with itself has no effect.
  • It simplifies the implementation of the copy assignment operator by reusing the copy constructor and destructor.

By using the copy-and-swap idiom, you can write a robust and efficient copy assignment operator that handles various scenarios correctly.

Copy Semantics and Return Value Optimization

Learn how to control exactly how our objects get copied, and take advantage of copy elision and return value optimization (RVO)

Why do we need Copy Semantics?

Shallow Copying

The Rule of Three

Using Shared Pointers

Using Unique Pointers

Implementing Copy Semantics

Deep Copying

Copy Assignment Operator

Copying Objects to Themselves

Copy Semantics and Pass-by-Value

Copy Elision and Return Value Optimization

Copy Semantics and Side Effects

Why does the compiler generate an error when I try to define a copy constructor for a class containing a unique_ptr member?

I have heard about the "rule of five" in c++. what is it, and how does it relate to the rule of three mentioned in the lesson, what potential issues can arise if i include side effects (e.g., modifying global variables or performing i/o operations) in my copy constructor or destructor, the lesson mentions that move semantics can be used to make classes more efficient. can you briefly explain what move semantics are and how they differ from copy semantics, is copy elision guaranteed to happen in all cases where it is possible, or does it depend on the compiler and optimization settings.

Answers to questions are automatically generated and may not have been reviewed.

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Copy assignment operator

A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T , T & , const T & , volatile T & , or const volatile T & . A type with a public copy assignment operator is CopyAssignable .

[ edit ] Syntax

[ edit ] explanation.

  • Typical declaration of a copy assignment operator when copy-and-swap idiom can be used
  • Typical declaration of a copy assignment operator when copy-and-swap idiom cannot be used
  • Forcing a copy assignment operator to be generated by the compiler
  • Avoiding implicit copy assignment

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

[ edit ] Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B& or const volatile B &
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M& or const volatile M &

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument)

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( const T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default .

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

[ edit ] Deleted implicitly-declared copy assignment operator

The implicitly-declared or defaulted copy assignment operator for class T is defined as deleted in any of the following is true:

  • T has a non-static data member that is const
  • T has a non-static data member of a reference type.
  • T has a non-static data member that cannot be copy-assigned (has deleted, inaccessible, or ambiguous copy assignment operator)
  • T has direct or virtual base class that cannot be copy-assigned (has deleted, inaccessible, or ambiguous move assignment operator)
  • T has a user-declared move constructor
  • T has a user-declared move assignment operator

[ edit ] Trivial copy assignment operator

The implicitly-declared copy assignment operator for class T is trivial if all of the following is true:

  • T has no virtual member functions
  • T has no virtual base classes
  • The copy assignment operator selected for every direct base of T is trivial
  • The copy assignment operator selected for every non-static class type (or array of class type) memeber of T is trivial

A trivial copy assignment operator makes a copy of the object representation as if by std:: memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

[ edit ] Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is not deleted or trivial, it is defined (that is, a function body is generated and compiled) by the compiler. For union types, the implicitly-defined copy assignment copies the object representation (as by std:: memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using, using built-in assignment for the scalars and copy assignment operator for class types.

The generation of the implicitly-defined copy assignment operator is deprecated (since C++11) if T has a user-declared destructor or user-declared copy constructor.

[ edit ] Notes

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either prvalue such as a nameless temporary or xvalue such as the result of std:: move ), and selects the copy assignment if the argument is lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

[ edit ] Copy and swap

Copy assignment operator can be expressed in terms of copy constructor, destructor, and the swap() member function, if one is provided:

T & T :: operator = ( T arg ) { // copy/move constructor is called to construct arg     swap ( arg ) ;     // resources exchanged between *this and arg     return * this ; }   // destructor is called to release the resources formerly held by *this

For non-throwing swap(), this form provides strong exception guarantee . For rvalue arguments, this form automatically invokes the move constructor, and is sometimes referred to as "unifying assignment operator" (as in, both copy and move).

[ edit ] Example

avatar

The copy and swap idiom in C++

Last year, as the usage of our services grew sometimes by 20 times, we had to spend significant efforts on optimizing our application. Although these are C++-backed services, our focus was not on optimizing the code. We had to change certain things, but removing not needed database connections I wouldn’t call performance optimization. It was rather fixing a bug.

In my experience, while performance optimization is an important thing, often the bottleneck is about latency. It’s either about the network or the database.

Checking some of our metrics, we saw some frontend queueing every hour.

Long story short, it was about a materialized view . We introduced it for better performance, but seemingly it didn’t help enough.

What could we do?

The view was refreshed every hour. A refresh meant that the view was dropped, then in a few seconds, a new one was built. The few seconds of downtime were enough to build up a queue.

We found a setting to have an out-of-place refresh. With that, the new view was built up while the old one was still in use. Then once ready, Oracle started to use the new view and drop the old.

The queueing vanished.

We traded some space for time.

The idea is not exclusive to databases obviously. In C++, there is a similar concept, an idiom, called copy-and-swap .

The motivations

But are the motivations the same?

Not exactly.

Even though I can imagine a situation where there is a global variable that can be used by different threads and it’s crucial limiting the time spent updating that variable.

There is something more important.

It’s about the safety of copy assignments. What is a copy assignment about? You create a new object and assign it to an already existing variable. The object that was held by the existing variable gets destroyed.

So there is construction and destruction. The first might fail, but destruction must not.

Is that really the case in practice?

Not necessarily.

What often happens is that the assignment is performed from member to member.

The problem is that what if the copy assignment fails? Here we deal with simple POD members, but it could easily be something more complex. Something more error-prone. If the copy fails, if constructing any of those members fails, our object which we wanted to assign to remains in an inconsistent state.

That is basic exception safety at best. Even if all the values remain valid, they might differ from the original.

The C++ standard library provides several levels of exception safety (in decreasing order of safety) : 1) No-throw guarantee, also known as failure transparency: Operations are guaranteed to succeed and satisfy all requirements even in exceptional situations. If an exception occurs, it will be handled internally and not observed by clients. 2) Strong exception safety, also known as commit or rollback semantics: Operations can fail, but failed operations are guaranteed to have no side effects, leaving the original values intact.[9] Basic exception safety: Partial execution of failed operations can result in side effects, but all invariants are preserved. Any stored data will contain valid values which may differ from the original values. Resource leaks (including memory leaks) are commonly ruled out by an invariant stating that all resources are accounted for and managed. 3) No exception safety: No guarantees are made.

If we want strong exception safety, the copy-and-swap idiom will help us achieve that.

The building blocks

The constructions might fail, but destruction must not. Therefore, first, we should create a new object on its own and then swap it with the old one. If the construction fails, the original object is not modified at all. We are on the safe side. Then we should switch the handles and we know that the destruction of the temporary object with the old data will not fail.

Let’s see it in practice.

We need three things to implement the copy and swap idiom. We need a copy constructor and a destructor which are not very big requirements and we also need a swap function. The swap function has to be able to swap two objects of the same class, do it, member, by member, and without throwing any exception.

We want our copy assignment operator to look like this:

The swap function should swap, or in other words, exchange the content of two objects, member by member. For that, we cannot use std::swap , because that needs both a copy-assignment and a copy-constructor, something we try to build up ourselves. Here is what we can do instead.

There are probably three things to note here. 1) We call swap member-by-member. 2) We call swap unqualified, while we also use using std::swap . By importing std::swap to our namespace, the compiler can decide whether a custom swap or the standard one will be called. 3) We made swap a friend function. Find out here about the reasons!

At this point, whether you need to explicitly write the copy constructor and the destructor depends on what kind of data your class manages. Have a look at the “Hinnant table”! As we wrote a constructor and a copy assignment, the copy constructor and the destructor are defaulted. But who can memorize the table?

The Hinnant table

It’s better to follow the rule of five and simply write all the special functions if we wrote one. Though we can default the missing ones. So let’s have the solution right here.

What about pointer members?

If our class has a pointer member, the copy constructor has to be properly implemented to perform a deep copy and of course, the destructor also must be correct so that we can avoid having leaks. At the same time, the assignment operator doesn’t have to be changed, swapping is still correct.

Let’s have a small example here, I simply changed the int members to unique_ptr s.

Any drawbacks?

By implementing the copy-and-swap idiom we get less code repetition as in the copy assignment we call the copy constructor. We also get strong exception safety. Is there a catch?

You might get a performance hit. After all, we have to make an extra allocation in the copy assignment where we create the temporary. This might or might not be relevant depending on your case. The more complex your class is and the more you use it in a container, the more significant the problem gets.

In simpler cases, the differences might even be optimized away, as happened with the above classes. You cannot simply assume. Before you commit to a decision, measure, measure, and measure!

Copy and swap is an idiom in C++ that brings strong exception safety for copying objects. It also removes a bit of code duplication, though it might seem a bit of overkill sometimes.

Keep in mind that the extra safety might cost you a bit of performance. Nothing is ever black and white, there are tradeoffs to be made.

I’d go with the extra safety by default, otherwise measure, measure and measure so that you can make an informed decision.

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C++ idioms are well-established patterns or techniques that are commonly used in C++ programming to achieve a specific outcome. They help make code efficient, maintainable, and less error-prone. Here are some of the common C++ idioms:

1. Resource Acquisition is Initialization (RAII)

This idiom ensures that resources are always properly acquired and released by tying their lifetime to the lifetime of an object. When the object gets created, it acquires the resources and when it gets destroyed, it releases them.

2. Rule of Three

If a class defines any one of the following, it should define all three: copy constructor, copy assignment operator, and destructor.

3. Rule of Five

With C++11, the rule of three was extended to five, covering move constructor and move assignment operator.

4. PImpl (Pointer to Implementation) Idiom

This idiom is used to separate the implementation details of a class from its interface, resulting in faster compile times and the ability to change implementation without affecting clients.

5. Non-Virtual Interface (NVI)

This enforces a fixed public interface and allows subclasses to only override specific private or protected virtual methods.

These are just a few examples of the many idioms in C++ programming. They can provide guidance when designing and implementing your code, but it’s essential to understand the underlying concepts to adapt them to different situations.

MC++ BLOG

The Copy-and-Swap Idiom

An idiom is an architectural or design pattern implementation in a concrete programming language. Applying them is idiomatic for a programming language. Today. I write about the Copy-and-Swap Idiom in C++. This idiom gives you the strong exception safety guarantee.

GeneralIdioms

Before I write about the Copy-and-Swap Idiom, I should first clarify the strong exception safety guarantee. Here are a few general thoughts about error handling:

Error Handling

When you handle an error, the following aspects should be considered:

  • Detect an error
  • Transmit information about an error to some handler code
  • Preserve the valid state of a program
  • Avoid resource leaks

You should use exceptions for error handling. In the document “ Exception-Safety in Generic Components ” David Abrahams formalized what exception-safety means.

Abrahams Guarantees

Abrahams Guarantees describe a contract that is fundamental if you think about exception safety. Here are the four levels of the contract:

  • No-throw guarantee , also known as failure transparency : Operations are guaranteed to succeed and satisfy all requirements, even in exceptional situations. If an exception occurs, it is handled internally and cannot be observed by clients.
  • Strong exception safety , also known as commit or rollback semantics : Operations can fail, but failed operations are guaranteed to have no side effects, so all data retain their original values.
  • Basic exception safety , also known as a no-leak guarantee: Partial execution of failed operations can cause side effects, but all invariants are preserved, and there are no resource leaks (including memory leaks). Any stored data contains valid values, even if they differ from what they were before the exception.
  • No exception safety : No guarantees are made.

In general, you should at least aim for the basic exception safety guarantee. This means that you don’t have resource leaks in case of an error, and your program is always in a well-defined state. If your program is not in a well-defined state after an error, there is only one option left: shut down your program.

I stated that the Copy-and-Swap Idiom provides a strong exception safety guarantee. This is a stronger guarantee such as the basic exception safety guarantee.

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Okay, I know what copy means. Therefore, let me write about swap:

The swap function

For a type to be a regular type, it has to support a swap function. A more informal definition of regular type is a value-like type that behaves like an int . I will write about regular types in an upcoming post. According to the rules “ C.83: For value-like types, consider providing a noexcept swap function ” and “ C.85: Make swap noexcept ” of the C++ Core Guidelines, a swap function should not fail and be noexcept .

The following data type Foo has a swap function.

For convenience reasons, you should consider supporting a non-member swap function based on the already implemented swap member function.

If you do not provide a non-member swap function, then the standard library algorithms that require swapping (such as std::sort and std::rotate ) will fall back to the std::swap template, which is defined in terms of move construction and move assignment.

The C++ standard offers more than 40 overloads of std::swap . You can use the swap function as a building block for many idioms, such as copy construction or move assignment.

This brings me to the Copy-and-Swap Idiom.

Copy-And-Swap

If you use the Copy-and-Swap Idiom to implement the copy assignment and the move assignment operator, you must define your own swap — either as a member function or as a friend. I added a swap function to the class Cont and used it in the copy assignment and move assignment operator.

Both assignment operators make a temporary copy tmp of the source object (lines 1 and ) and then apply the swap function to it (lines 3 and 4). When the used swap functions are noexcept , the copy assignment operator and the move assignment operator support the strong exception safety guarantee. This means that both assignment operators guarantee that the operations call will be fully rolled back in case of an error such as the error never happened.

Operations supporting the Copy-and-Swap Idiom allow you to program in a transaction-based style. You prepare an operation (working on the copy) and publish the operation (swap the result) when it is fine. The Copy-and-Swap Idiom is a very powerful idiom that is applied pretty often.

  • Concurrent programming : You make your modification on a local object. This is, by definition, thread-safe because the data is not shared. When you are done with your change, you overwrite the shared data with your local data in a protected way.
  • Version control system : First, you check out the data and get a local copy. When you are done with your change, you commit your change and have to handle merge conflicts eventually. In case you cannot solve the merge conflict, you throw away your local change and check out once more.

When a swap function is based on copy semantics instead of move semantics, a swap function may fail because of memory exhaustion. The following implementation contradicts the C++ Core Guidelines rule “ C++94: A swap function must not fail “.This is the C++98 implementation of std::swap .

 In this case, memory exhaustion may cause a std::bad_alloc exception.

What’s Next?

Partial Function Application is a technique in which a function binds a few of its arguments and returns a function taking fewer arguments. This technique is related to a technique used in functional languages called currying.

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Copy assignment operator

A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T , T & , const T & , volatile T & , or const volatile T & . For a type to be CopyAssignable , it must have a public copy assignment operator.

Explanation

  • Typical declaration of a copy assignment operator when copy-and-swap idiom can be used.
  • Typical declaration of a copy assignment operator when copy-and-swap idiom cannot be used (non-swappable type or degraded performance).
  • Forcing a copy assignment operator to be generated by the compiler.
  • Avoiding implicit copy assignment.

The copy assignment operator is called whenever selected by overload resolution , e.g. when an object appears on the left side of an assignment expression.

Implicitly-declared copy assignment operator

If no user-defined copy assignment operators are provided for a class type ( struct , class , or union ), the compiler will always declare one as an inline public member of the class. This implicitly-declared copy assignment operator has the form T & T :: operator = ( const T & ) if all of the following is true:

  • each direct base B of T has a copy assignment operator whose parameters are B or const B & or const volatile B & ;
  • each non-static data member M of T of class type or array of class type has a copy assignment operator whose parameters are M or const M & or const volatile M & .

Otherwise the implicitly-declared copy assignment operator is declared as T & T :: operator = ( T & ) . (Note that due to these rules, the implicitly-declared copy assignment operator cannot bind to a volatile lvalue argument.)

A class can have multiple copy assignment operators, e.g. both T & T :: operator = ( const T & ) and T & T :: operator = ( T ) . If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default . (since C++11)

The implicitly-declared (or defaulted on its first declaration) copy assignment operator has an exception specification as described in dynamic exception specification (until C++17) exception specification (since C++17)

Because the copy assignment operator is always declared for any class, the base class assignment operator is always hidden. If a using-declaration is used to bring in the assignment operator from the base class, and its argument type could be the same as the argument type of the implicit assignment operator of the derived class, the using-declaration is also hidden by the implicit declaration.

Deleted implicitly-declared copy assignment operator

A implicitly-declared copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a user-declared move constructor;
  • T has a user-declared move assignment operator.

Otherwise, it is defined as defaulted.

A defaulted copy assignment operator for class T is defined as deleted if any of the following is true:

  • T has a non-static data member of non-class type (or array thereof) that is const ;
  • T has a non-static data member of a reference type;
  • T has a non-static data member or a direct or virtual base class that cannot be copy-assigned (overload resolution for the copy assignment fails, or selects a deleted or inaccessible function);
  • T is a union-like class , and has a variant member whose corresponding assignment operator is non-trivial.

Trivial copy assignment operator

The copy assignment operator for class T is trivial if all of the following is true:

  • it is not user-provided (meaning, it is implicitly-defined or defaulted) , , and if it is defaulted, its signature is the same as implicitly-defined (until C++14) ;
  • T has no virtual member functions;
  • T has no virtual base classes;
  • the copy assignment operator selected for every direct base of T is trivial;
  • the copy assignment operator selected for every non-static class type (or array of class type) member of T is trivial;

A trivial copy assignment operator makes a copy of the object representation as if by std::memmove . All data types compatible with the C language (POD types) are trivially copy-assignable.

Implicitly-defined copy assignment operator

If the implicitly-declared copy assignment operator is neither deleted nor trivial, it is defined (that is, a function body is generated and compiled) by the compiler if odr-used . For union types, the implicitly-defined copy assignment copies the object representation (as by std::memmove ). For non-union class types ( class and struct ), the operator performs member-wise copy assignment of the object's bases and non-static members, in their initialization order, using built-in assignment for the scalars and copy assignment operator for class types.

The generation of the implicitly-defined copy assignment operator is deprecated (since C++11) if T has a user-declared destructor or user-declared copy constructor.

If both copy and move assignment operators are provided, overload resolution selects the move assignment if the argument is an rvalue (either a prvalue such as a nameless temporary or an xvalue such as the result of std::move ), and selects the copy assignment if the argument is an lvalue (named object or a function/operator returning lvalue reference). If only the copy assignment is provided, all argument categories select it (as long as it takes its argument by value or as reference to const, since rvalues can bind to const references), which makes copy assignment the fallback for move assignment, when move is unavailable.

It is unspecified whether virtual base class subobjects that are accessible through more than one path in the inheritance lattice, are assigned more than once by the implicitly-defined copy assignment operator (same applies to move assignment ).

See assignment operator overloading for additional detail on the expected behavior of a user-defined copy-assignment operator.

Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

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COMMENTS

  1. c++

    The copy-and-swap idiom is a way to do just that: It first calls a class' copy constructor to create a temporary object, then swaps its data with the temporary's, and then lets the temporary's destructor destroy the old state. Since swap() is supposed to never fail, the only part which might fail is the copy-construction.

  2. Copy assignment operator

    5,6) Definition of a copy assignment operator outside of class definition (the class must contain a declaration (1) ). 6) The copy assignment operator is explicitly-defaulted. The copy assignment operator is called whenever selected by overload resolution, e.g. when an object appears on the left side of an assignment expression.

  3. Copy-and-Swap Idiom in C++

    Copy-and-Swap Idiom in C++. Before going into deep let us first have a look on the normal 'overloaded assignment operator' that we use. // assignment operator. 1. Self assignment check. 2. If there assignment is not to self, then it does following. a) Deallocating memory assigned to this->ptr.

  4. c++

    A user-declared copy assignment operator X::operator= is a non-static non-template member function of class X with exactly one parameter of type X, X&, const X&, volatile X& or const volatile X&. So for example: struct X {. int a; // an assignment operator which is not a copy assignment operator. X &operator=(int rhs) { a = rhs; return *this; }

  5. More C++ Idioms/Copy-and-swap

    copy elision and copy-and-swap idiom. Strictly speaking, explicit creation of a temporary inside the assignment operator is not necessary. The parameter (right hand side) of the assignment operator can be passed-by-value to the function. The parameter itself serves as a temporary. String & operator = (String s) // the pass-by-value parameter ...

  6. Copy assignment operator

    A copy assignment operator of class T is a non-template non-static member function with the name operator = that takes exactly one parameter of type T, T &, const T &, volatile T &, or const volatile T &. For a type to be CopyAssignable, it must have a public copy assignment operator.

  7. Copy assignment operator

    A class can have multiple copy assignment operators, e.g. both T & T:: operator = (const T &) and T & T:: operator = (T). If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default. (since C++11)

  8. Copy assignment operator

    A class can have multiple copy assignment operators, e.g. both T & T:: operator = (const T &) and T & T:: operator = (T). If some user-defined copy assignment operators are present, the user may still force the generation of the implicitly declared copy assignment operator with the keyword default. (since C++11)

  9. Copy Assignment Operator

    The copy assignment operator is called whenever selected by overload resolution, e.g. when an object appears on the left side of an assignment expression.. Implicitly-declared copy assignment operator. If no user-defined copy assignment operators are provided for a class type (struct, class, or union), the compiler will always declare one as an inline public member of the class.

  10. Copy-and-swap

    Description. The copy-and-swap idiom identifies that we can implement a classes copy/move assignment operators in terms of its copy/move constructor and achieve strong exception safety. The class foo, on lines 7-45, has an implementation similar to the rule of five, yet its copy and move assignment operators have been replaced with a single ...

  11. Copy-and-Swap Idiom

    In this implementation: The copy assignment operator takes the parameter other by value, which creates a temporary copy using the copy constructor. Inside the operator, the swap function is called to swap the contents of this (the object being assigned to) with other (the temporary copy). The swap function is a friend function that performs a member-wise swap of the object's data members using ...

  12. Copy assignment operator

    The copy assignment operator selected for every non-static class type (or array of class type) memeber of T is trivial. A trivial copy assignment operator makes a copy of the object representation as if by std::memmove. All data types compatible with the C language (POD types) are trivially copy-assignable.

  13. Assignment operators

    for assignments to class type objects, the right operand could be an initializer list only when the assignment is defined by a user-defined assignment operator. removed user-defined assignment constraint. CWG 1538. C++11. E1 ={E2} was equivalent to E1 = T(E2) ( T is the type of E1 ), this introduced a C-style cast. it is equivalent to E1 = T{E2}

  14. The copy and swap idiom in C++

    At the same time, the assignment operator doesn't have to be changed, swapping is still correct. Let's have a small example here, I simply changed the int members to unique_ptrs. ... Copy and swap is an idiom in C++ that brings strong exception safety for copying objects. It also removes a bit of code duplication, though it might seem a bit ...

  15. C++ Idioms

    C++ Idioms. C++ idioms are well-established patterns or techniques that are commonly used in C++ programming to achieve a specific outcome. They help make code efficient, maintainable, and less error-prone. ... // Copy assignment operator ~MyClass (); // Destructor}; 3. Rule of Five. With C++11, the rule of three was extended to five, covering ...

  16. The Copy-and-Swap Idiom

    The C++ standard offers more than 40 overloads of std::swap.You can use the swap function as a building block for many idioms, such as copy construction or move assignment.. This brings me to the Copy-and-Swap Idiom. Copy-And-Swap. If you use the Copy-and-Swap Idiom to implement the copy assignment and the move assignment operator, you must define your own swap — either as a member function ...

  17. c++

    I was recently implementing the copy constructor and copy assignment operator for a class that manages a dynamically allocated object, and learnt about the copy-and-swap idiom (thanks to this great answer). I ended up with the following implementation, which I believe is correct and satisfies me well : class MyArray {. int* arr; int size; public:

  18. Copy assignment operator

    The copy assignment operator is called whenever selected by overload resolution, e.g. when an object appears on the left side of an assignment expression. Implicitly-declared copy assignment operator If no user-defined copy assignment operators are provided for a class type ( struct , class , or union

  19. Copy and swap idiom Implementing the assignment operator in C++

    The copy and swap idiom is a design pattern for the C++ copy assignment operators. When implementing a class that manages a resource, there are three functions that are implicitly created for you if you do not define them: the copy constructor, the destructor and the copy assignment operator.

  20. C++ move-assignment prevents copy-swap idiom

    In C++, copy-swap idiom is typically implemented like this: swap(*this, rhs); return *this; Now, if I want to add a move-assignment operator, it is supposed to look like this: swap(*this, rhs); return *this; However, this creates ambiguity about which assignment operator should be called and compilers rightfully complain about it.

  21. c++

    Your assumption is incorrect. The assignment operator uses whichever constructor is available: Foo a; Foo b; Foo x; x = a; // copy constructor x = std::move(b); // move constructor x = Foo(); // move constructor Your misunderstanding comes from your awkward operator+, which doesn't return an rvalue as you might be believing.