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  • 50+ Creative Art Project Ideas For College Students

By: Author The GenTwenty Team

Posted on Last updated: December 13, 2023

Categories College

Art class in college is a time to expand your palette and try new techniques! Here are well over 50 creative art project ideas.

Embarking on  art projects  is not just a way to fill the time between college lectures and exams; it’s a crucial element of personal and educational growth for  college students . Creativity thrives when minds are given the freedom to explore, and art projects offer a unique avenue for this exploration.

As part of art education, art teachers love making projects as part of their lesson plans, whether for college or high school students. It’s a fun way for art students to show what they have learned and express themselves.

Engaging in various  creative projects , whether a passion project or a calling, can enhance an individual’s ability to think laterally, solve problems imaginatively, and express complex ideas visually. These artistic endeavors are not limited to the tangible benefits of improved  artistic skills  but extend to bolstering academic performance and personal well-being.

As the canvas of college life stretches out, students are encouraged to paint their paths with broad strokes, dabbling in a medley of  art ideas  from traditional  painting techniques  to digital expressions in  graphic design . Every student has the opportunity to craft a unique  art portfolio , develop a rich tapestry of skills, and weave their narrative through  creative expression .

In this blog post, we will cover a plethora creative art project ideas for college students to try. Make note of what speaks to you!

art project ideas for college

50 Creative Art Project Ideas For College Students

Here are 50 creative art project ideas suitable for college-level students:

  • Create a self-portrait using abstract shapes, colors, and textures to represent different aspects of your personality. Use white paper and oil pastels or acrylic paint or do something more creative and use only materials from the natural world on black paper. The options are endless.
  • Gather random objects and create a sculpture by assembling them in a unique and interesting way.
  • Create a collage using photographs, combining and layering images to tell a visual story.
  • Utilize 3D printing technology to produce a sculpture or object that explores form and structure.
  • Design an installation that engages viewers and encourages them to interact with the artwork.
  • Experiment with digital painting using software like Adobe Photoshop or Procreate. Create a virtual bulletin board for a collaborative art project.
  • Transform old books into works of art by cutting, folding, and adding your own illustrations.
  • Build a sculpture that incorporates movement or responds to external stimuli.
  • Create a stop-motion animation using objects, drawings, or clay figures.
  • Combine traditional artwork with augmented reality elements using AR apps.
  • Construct an art installation using recycled materials to highlight sustainability.
  • Experiment with body painting and use the human form as a canvas for photography.
  • Design a mosaic using tiles, glass, or other materials to create a visually stunning piece. Take a field trip to local spots and gather materials.
  • Explore alternative printmaking techniques like monoprinting, cyanotype, or linocut.
  • Use projection mapping to transform the surfaces of objects or buildings with dynamic visuals.
  • Create a large-scale installation using ceramic pieces to explore form and texture.
  • Craft a sculpture using natural materials like branches, leaves, and stones.
  • Experiment with creating a sculpture by making a cast of a part of the human body.
  • Keep an art journal documenting your creative process, thoughts, and visual ideas.
  • Design an artwork using typography as the primary visual element.
  • Develop a virtual reality art experience that immerses viewers in a digital environment. This is a creative way to blend technology and art.
  • Create an art installation that involves auditory elements and explores the relationship between sound and visual art.
  • Build a detailed miniature world inside a box or container.
  • Create poetry by selecting and rearranging words from existing texts, newspapers, or books.
  • Stage a live art performance, incorporating elements of theater, dance, or music.
  • Experiment with graffiti art techniques, either on canvas or an approved outdoor space.
  • Use wire to create intricate sculptures that play with form and negative space.
  • Develop a series of fashion illustrations that showcase your unique style.
  • Explore the art of glassblowing to create intricate glass sculptures or vessels.
  • Combine various materials like fabric, paper, and found objects to create a mixed media collage.
  • Experiment with long-exposure photography and light sources to create dynamic and abstract images.
  • Create an installation using textiles and fabric to explore texture, color, and form.
  • Develop a project that focuses on conveying a conceptual idea through various mediums.
  • Take your sketchbook to the streets and create drawings or paintings of urban scenes.
  • Collect sounds from your environment and compose a piece of music or an audio installation.
  • Create a performance art piece and document it through video. Video project require another set of skills as well but video is highly profitable skill in today’s world.
  • Build a shadow box that tells a story or explores a theme using three-dimensional objects.
  • Develop a series of landscape paintings exploring different techniques and styles.
  • Use augmented reality apps to enhance street art and create interactive experiences.
  • Use your body’s movement to create drawings or paintings, capturing the essence of motion.
  • Create maps that illustrate personal experiences, emotions, or imaginary worlds.
  • Produce an experimental short film that incorporates unconventional storytelling techniques.
  • Experiment with fabric dyeing techniques, such as tie-dye or shibori, and create printed patterns.
  • Weld or manipulate metal to create sculptures that explore form, balance, and structure. You could even make cookie cutters and then make cookies from what you’ve created for your college art project.
  • Design and illustrate your own book, exploring both the narrative and visual aspects.
  • Develop a photography series that explores a specific concept or theme.
  • Create temporary art installations in natural settings using materials found on-site.
  • Design and print your own textiles, exploring pattern and color.
  • Create artworks that explore personal or societal views on body image and self-perception.
  • Develop an art project with therapeutic goals , addressing personal or social issues through creative expression.

These art project ideas are diverse and can be adapted based on your interests, preferred mediums, and artistic style. Feel free to combine or modify these ideas to create unique and meaningful art projects for your college-level coursework.

art project ideas for college

Unlocking Your Creativity

College serves as an expansive canvas for young artists, offering an environment brimming with new experiences, diverse perspectives, and stimulating challenges that are tailor-made to fuel the creative fires.

It is in this unique academic setting that  college students  can harness their life experiences and academic learning as sources of inspiration to funnel into their art.

To tap into this wellspring of creativity, students are encouraged to maintain an open mind, engage in campus activities outside their comfort zone, and utilize their coursework as a muse for their artistic endeavors. Trying new mediums and techniques, such as  digital art ,  sculpture , or  printmaking , not only broadens their artistic repertoire, but also cultivates adaptability and innovation in their creative expression.

Embracing the variety of art supplies and  art workshops  available on campus can further expand their horizons and augment their artistic skills, pushing the boundaries of their usual creative processes. By immersing themselves in college’s vast pool of opportunities, students open the doors to discovering fresh  art ideas  and new ways of  creative expression , setting the stage for a rich and vibrant artistic path.

Budget-Friendly Art Ideas

Embarking on creative endeavors in college need not drain your finances. A thrifty approach to art can involve  recycled materials , such as repurposed cardboard, discarded magazines, and reclaimed fabrics, to not only save on costs but also add unique textures to your projects.

Scouring  thrift stores and yard sales  can unearth affordable art supplies and unexpected materials. Additionally, many art stores offer  student discounts , allowing you to access quality resources without the hefty price tag. Be on the lookout for community  art swaps or exchanges  where you can trade materials with peers.

Embracing a DIY ethos can also inspire you to create your own supplies, for instance, mixing your own paint colors or crafting sketchbooks from recycled paper. The university’s art department may have resources like  free workshops  or a reuse center, offering an economical gateway to expand your artistic repertoire.

Here Are Some Art Projects for Beginners:

  • DIY Canvas Painting:  Experiment with simple paint techniques like sponging or finger painting to create abstract designs on canvas. This is a relaxing way to start with painting while learning color theory and composition.
  • Papier-Mâché Sculpture:  Create sculptures using recycled newspaper and glue. It’s an accessible project for beginners and helps understand three-dimensional forms.
  • Basic Printmaking:  Use everyday objects such as leaves or cut potatoes to practice printmaking. This teaches pattern-making and the basics of ink application.
  • Recycled Art:  Reuse materials to build an eco-friendly art piece. It’s a great way to learn about sustainability in art and can involve anything from plastic bottles to old clothing.
  • Photography Project:  Start with a smartphone or a basic camera and capture themes like ‘A Day in the Life’ or ‘Urban Landscapes’. It helps beginners understand framing and lighting.
  • Sketching and Drawing:  Begin with pencil sketches focusing on still life or outdoor scenes to hone observation and hand-eye coordination.
  • Basic Digital Art:  Utilize free digital drawing tools to create artwork on a computer or tablet. It’s an important skill set for modern art practices and encourages understanding of digital mediums.
  • Mural Painting:  Collaborate on a group mural project utilizing simple shapes and colors to contribute to a larger piece. This helps with planning and executing larger scale works.

art project ideas for college

Here are Examples of More Advanced Art Project Challenges:

  • Large-Scale Mural Painting:  Tackle the grandeur of public art by engaging in a mural project that requires planning, collaboration, and a mastery of painting techniques.
  • Interactive Sculpture:  Challenge both technical and conceptual skills by creating sculptures that require viewer participation or integrate mechanical elements.
  • Advanced Printmaking Series:  Delve into the complexities of printmaking with a series of related prints that explore advanced techniques such as intaglio or lithography.
  • Complex Mixed Media Installations:  Push the envelope with an installation that combines various media and engages with the exhibition space in immersive ways.
  • Conceptual Photography Project:  Develop a photography project with a strong thematic focus, requiring in-depth research and a sophisticated approach to visual storytelling.

Another Idea: Collaborative Pieces and Group Projects

Working together on a collaborative art piece  can significantly enhance the experience of creating and learning for college students. Such projects not only merge diverse perspectives and artistic skills but also foster a spirit of community and cooperation.

For instance, a  mural painting  involving multiple student artists can transform a bland campus wall into a vibrant tapestry of collective expression. Similarly,  sculpture installations  made from recycled materials encourage students to discuss environmental themes and develop problem-solving skills as a team.

Another inspiring group project could be the creation of a large-scale  mixed media piece , where each participant contributes a segment that reflects personal narratives or cultural backgrounds, ultimately weaving a story that is bigger than its parts.

By participating in such endeavors, students learn the vital role of teamwork and shared creativity in accomplishing artistic visions and projects.

Displaying Your Artwork

Once you’ve poured your heart into a piece, finding the right platform to share it can be just as rewarding. An excellent starting point is a  digital portfolio , where you can curate and display your work professionally. Websites like Behance or your personal site can serve as a great showcase for potential employers or art schools.

Students should also take advantage of  college exhibitions , which not only provide a legitimate space for your artwork but also offer a chance to receive feedback and network. Additionally, social media platforms have become indispensable for artists today, offering a broad audience and engagement opportunities.

Don’t overlook local coffee shops, libraries, or community centers either; they often have space dedicated to local artists. Remember, the act of presenting your art to the public is crucial – it’s a bold statement of your creativity and a significant step in your artistic journey.

art project ideas for college

Digital Art and Tech Integration

The intersection of art and technology opens up a new realm of possibilities for college students eager to expand their creative toolkit. Digital art tools and software, such as Adobe Photoshop for photo manipulation, Illustrator for vector graphics, and Procreate for digital painting on tablets, provide students with the means to push the boundaries of traditional art forms.

Blender can be used for 3D modeling and animation, while Unity offers an introduction to the world of game design and art. Encouraging the integration of technology in art not only enhances the creative process but also prepares student artists for a digital-centric professional landscape.

By blending traditional painting techniques with graphic design, or incorporating digital elements into sculpture and printmaking, students can create mixed media masterpieces that are unique and innovative. Embracing the digital dimension in art projects allows for endless experimentation and growth in both artistic skills and technological proficiency.

Reflections Through the Canvas

Art projects during college not only serve as a form of creative expression but also play a significant role in personal and professional growth. As you embark on various art endeavors, taking the time to reflect on your artistic journey can be incredibly rewarding.

Documenting your progress through journals, blogs, or visual portfolios allows you to witness your evolution as an artist. This practice isn’t just about preserving memories; it’s a proactive approach to developing your artistic skills and creating a body of work that can be instrumental in your portfolio development.

Such a portfolio can open doors to future opportunities and serve as a testament to your dedication and talent. So, continue to push boundaries, experiment with new techniques, and most importantly, keep creating. Remember, every piece you create is a step towards mastering your craft and cementing your unique artistic voice.

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How to make an art portfolio for college or university (the ultimate guide)

Last Updated on September 14, 2023

What should be in an art school application portfolio? How do you present a portfolio? What gives you the best chance of being accepted by the art school of your dreams? This article explains how to make an art portfolio for college or university and is packed with tips from leading art and design school admissions staff from around the world. It is written for those who are in the process of creating an application portfolio for a foundation course, certificate, associate or undergraduate degree and contains advice for specific art-related areas, such as Architecture, Fine Art, Graphic Design, Illustration, Interior Design, Animation, Game Design, Film and other creative, visual art-based courses. It is presented along with art and design portfolio examples from students who have recently gained acceptance to a range of art schools from around the world, creating a 9,000 word document that helps guide you through the application process.

What is an art school application portfolio?

In addition to meeting academic requirements, Art and Design Schools, Universities and Colleges typically require a practical art portfolio as part of the application process (this is often accompanied by a personal statement and/or an art school interview – more on this soon). So what  is this?

The University of the Arts London gives the following definition of an application portfolio:

A portfolio is a collection of your work, which shows how your skills and ideas have developed over a period of time. It demonstrates your creativity, personality, abilities and commitment, and helps us to evaluate your potential.

Just as every art student is different (with individual strengths, experiences, passions and ideas) every art school has different requirements and expectations. While some universities and colleges have strict criteria when it comes to preparing a portfolio, others are open and flexible. This variation in expectations can leave students uncertain about how to proceed. Even when criteria is clear, applicants may feel overwhelmed and wonder what to draw/paint/make/create, which mediums to use and how to best select and present their work.

Producing an art portfolio is not to be taken lightly. Top art schools often accept very small percentages of applicants. Understanding how to produce a great portfolio is crucial. Although it is impossible to generate a list of criteria that are appropriate for all applicants in every circumstance (there is unfortunately no guaranteed magic formula for creating a winning art portfolio) this article highlights tips from experienced admissions staff and makes general recommendations to help you produce the best university or art college application possible.

A step-by-step guide to creating an art portfolio for college or university

1. research carefully and record the art portfolio requirements for a number of courses that interest you.

Deciding which art or design school is for you is a big decision (our upcoming article ‘how to find the best art school in the world’ will help with this). While you consider your options, it is advisable to apply to a number of different schools, in case you are not accepted into your first choice. There is no shame in applying to college or university and not getting in (many highly successful individuals are not accepted into their university of first choice); but being left with no place to go because you didn’t apply to enough schools is an easily avoidable circumstance!

Create a list of art or design schools that you would be prepared to attend and find their admissions criteria (you can search for art schools in California and New Zealand  on this website – more areas coming soon). All university and college art portfolio requirements are different. Record the exact admissions requirements carefully, well in advance, as deadlines can be earlier than you expect and portfolios take a long time to prepare. Print these out, highlight key information and keep on-hand, so that you can refer to them as needed throughout the application process.

In particular, keep careful records of:

  • Open Day times
  • Application and Portfolio due date/s . If you are currently studying Art at high school, check how the portfolio due dates compare to your own coursework deadlines and exam timetable. In some cases there may be issues with work needing to be in two places at one (i.e. submitted for assessment at high school and delivered to an art school in hardcopy at the same time). This occurs particularly for students studying international qualifications or applying to art schools in different countries, so you need to prepare for this in advance. Mark the deadlines of the schools that you are applying to clearly on your calendar.
  • Size and format of work required
  • Whether only finished pieces are expected, or whether sketchbooks, development and process work are also welcome (some schools require only finished pieces, particularly in the US; others love to see development work as well).
  • Whether submissions are digital, hardcopy reproductions or original artwork . If copies of work must be sent in, find out whether these should be colour photocopies, slides or photographs etc. Find out whether there are specific criteria for time based media (animation/moving image/video/interactive website design and so on).
  • Labelling and presentation requirements . Many art schools have precise portfolio presentation requirements, with work labelled or identified in certain formats, with details about titles, dates and materials used, for example. Digital portfolio submission may use online tools such as SlideRoom.
  • Whether there are special requirements for international or out-of-state applicants . If you are applying from another location, there may be special application criteria for you. For example, some colleges may accept international portfolios via email, instead of delivered in person.
  • Whether supplementary material is needed , for example, a personal statement or written essay (more on this soon). Art schools typically have academic requirements set by the university or college as a whole, which may require a separate application form and a different deadline. You may also be asked to submit images of work or objects that have influenced your work or teacher recommendations, testimonials or reports (only include these if specifically requested).
  • Requirements about what to draw / include . Many art and design schools leave applicants free to select what to include within their portfolio. Unless specifically stated, the portfolio should contain primarily visual artwork, not art history assignments, artist analysis or extensive annotation. You may have to submit a combination of personal artwork, work produced in high school classes and/or ‘home tests’, exams or assignments set by the art school you are applying to. In the RISD application portfolio , for example, applicants must respond to three set assignments, such as ‘observe and draw a bicycle, or an interior space’. Some stunning RISD bicycle drawings completed as part of this application portfolio process are shown below:

READ NEXT: How to make an artist website (and why you need one)

These drawings are completed entirely in graphite pencil or charcoal on white paper and may be realistic or abstract. They may be derived from the whole or part of the bicycle, arranged alone or with any other object/s or scene. These examples show the exciting level of skill and creativity demonstrated by students applying to the Rhode Island School of Design.

As another example, Parsons the New School for Design asks applicants to submit a portfolio as well as the ‘Parsons Challenge’. In the past, this challenge has included instructions such as:

Using any medium or media, explore something usually overlooked within your daily environment. Choose one object, location, or activity. Interpret your discovery in three original pieces. Support each piece of art with an essay of approximately 250 words.

Once you have collected the requirements for the particular degrees you are interested in, the next step is to seek out existing portfolio examples.

2. Look at recent student art portfolio examples to gain a visual understanding of what is expected

Seeing examples of real portfolios is one of the best ways to understand the standard you are aiming for (and to gain your own art portfolio ideas). Many university and college art portfolio examples can be found online or in campus libraries (some art schools retain hardcopy examples to help students the following year – these can be invaluable) and a large number of varied student art portfolio examples are featured in this article below. These illustrate the range of different portfolio styles that are possible and help to show how submissions for particular specialisations or degrees might differ from one another.

If you feel daunted looking at other portfolios, it is worth stressing that is usually the best candidates who display their work (this is indeed the case within this article). Do not despair if your technical skill is not as strong as the work you see: remember art portfolios are assessed upon a wide range of criteria (more on this below). If you have a great academic background, innovative ideas and a passion for the subject, you can trump someone with technical skill who is lacking in creativity and personal drive. You might be surprised to realise how many famous artists do not have flawless observational drawing skill. Showcase your strengths and back yourself.

A portfolio for art school by Grace Camille Lee :

Kingston application portfolio

Gray’s School of Art publish a document containing examples of sketchbook pages from student portfolios (some of which are shown below):

Grays Art School application portfolio

A Kingston University application by William Govoni :

Design school application portfolio

A university application portfolio by Kirsty Mackenzie :

fine art application portfolio for university

A Kingston University application by Lily Grant :

Art school application portfolio

3. Attend Open Days

Open days are the ideal time to find out whether an art school is the right place for you (read more about this in how to find the best art school in the world – coming soon). Open days are also a great opportunity to find out more about the admissions process and what is expected by a school in terms of application portfolios. (As mentioned above, some art schools have past portfolios on display at the school permanently – in the campus library, for example).

4. Plan your art portfolio, aiming to demonstrate a range of artistic skill and experiences, creative ideas/originality and passion/commitment

This is the most important section of this article, because it is the area where people are most confused. All over the internet applicants beg to know: ‘what should I include in a college art portfolio?’ The answer is this: include a range of recent visual work (completed within the last year or two) that best communicates your artistic skills and experiences, creative ideas/originality and passion/commitment.

The detailed recommendations below explain this further:

a) Emphasise observational drawing

Most art and design courses require applicants to have a certain level of observational drawing skill. This is essential not just for Fine Art specialities, but for many others, such as Architecture and Fashion Design. Even degrees that do not seem to obviously focus upon drawing usually welcome the inclusion of this within an application portfolio. For example, Ringling College of Art and Design states:

For majors without as much drawing involved, the submission of drawing in your portfolio is always welcome but not required.

An observational drawing is a realistic representation of an object or scene that has been viewed directly in real life (as opposed to something that has been imagined or drawn from a photograph) – read more about how to produce great observational drawings . It can be produced using any medium or combination of mediums such as graphite pencil, charcoal, pen, ink and/or paint. For the majority of applicants, it is highly advantageous to demonstrate the ability to observe something in real life and draw it accurately. It is recommended that observational drawing (or painting) from first-hand sources form a substantial part of your portfolio.

The aim is that you:

  • Prove to admissions staff that you are able to competently record shape, proportion, tone, perspective, surface qualities, detail, space and form
  • Draw in a personal, sensitive way, rather than in a mechanical way (i.e. not a laborious copy of a photograph – drawings from photographs are specifically discouraged). This might involve more creative, expressive, gestural mark-making or the addition of non-realistic elements, textures, materials. In other words, communicate a strong sense of realism, but in a way that also capture an essence of the subject, rather than an exact, rigid copy of a scene. It can help to think about ideas and meanings behind a drawing – selecting a subject that holds meaning or relevance for you, rather than just selecting any random object to draw.

Clara Lieu , Visual Artist and Adjunct Professor at the Rhode Island School of Design, explains the importance of including original observational drawings in a university or college portfolio like this:

Create original work from direct observation. This is hands down the number one, absolutely essential thing to do that many students fail to do. Just doing this one directive will put you light years ahead of other students. Accomplished drawings are above all else, the heart of a successful portfolio when applying at the undergraduate level. You might be a wizard in digital media, but none of that will matter if you have poor drawings.

Szivesen , a portfolio reviewer, explains:

Most schools emphasize drawing from direct observation as their primary basis for the portfolio, no matter what aspect of art you want to study. That’s because basic drawing skills are fundamental and because drawing is a little more likely to be a uniform measure than other areas of art and design.

Examples of observational drawings from a university Foundation course application portfolio by Sinead Kirby :

architecture application portfolio example

It is worth remembering that you don’t need to attend a formal life drawing class to complete observational figure drawing (although attending such a class can be an excellent experience for artists and art students and is highly recommended if available). The drawings below by Curelea Loana Andreea (part of a university Foundation course application) show captivating examples of observational figure drawings that could take place in a home or classroom setting:

life drawing clothed figures

Observational portraits in a university Foundation portfolio by Emma Hooper :

fine art portfolio examples

b) Explore a range of subject matter – make art about (and of) lots of interesting things If you are wondering what you should draw: the possibilities are limitless. You may, for example, draw a landscape, still life, portrait, animal, human figure, interior or exterior environment, hands and feet, or any other interesting everyday object – focusing, perhaps, on subject matter that is relevant for your degree (see more about tailoring your application to your particular focus area below) and, more importantly, subject matter that has some meaning and relevance to you. You should try and avoid common or cliché approaches and include a range of different interesting objects and scenes – and do not exactly replicate the work of another artist.

Dorian Angelo , of Ringling College of Art and Design, suggests:

…if you’re not sure what to draw, draw the things in your room. Draw your hands, draw your feet, draw your dog. That’s perfectly fine. Try not to get into any clichés or any traps of drawing all the same thing. We don’t want to see a sketchbook full of horses. We don’t want to see a sketchbook full of just cartoons or anime. Show that you are looking at real life; that you’re looking at different subject matter…

In Ringling College of Art and Design’s Game Art & Design portfolio requirements , they state:

Please do not copy directly from another artist, or include such things as anime, tattoo designs, dragons, unicorns, etc.

In the words of Clara Lieu , Rhode Island School of Design:

Do not copy your work from photographs or other sources. This means no fan art, no anime, no manga, nothing from another artist’s work. Admissions officers have seen hundreds, probably thousands of images from student portfolios. They are well trained to quickly spot artworks that have been copied from photographs or that have been lifted from other resources. It is never, ever good to have fan art in any portfolio. By fan art, I mean drawings of celebrities and other characters that are not your own. That’s basically the kiss of death, and will immediately cause people to see you as nothing more than a hobbyist.

If you are stuck for observational drawing ideas, these examples by students in portfolio preparation courses at Ashcan Studio of Art may trigger some ideas.

Artwork by Suyeon Moon (shoes, top left) (accepted into the Parsons AAS Graphic Design program), Soojin Lee (crumpled clothes, top right), accepted into Parsons Fashion Design program with a 4 year scholarship, Insuk Kang (shelving scene, upper middle), accepted into Parsons Fashion Design with a 4 year scholarship, Kalene Lee (bottom left) accepted into Pratt, Industrial Design, with a 4 year scholarship and Jiwon Hwang (bottom right), Parson’s Fashion Design with a 4 year scholarship:

observational drawing ideas for art folios

For more tips about what to draw, read how to come up with great ideas for an art project .

c) Use a range of mediums, styles, art forms and techniques

Your art portfolio should show a diverse range of skill and visual experiences. Demonstrate that you are able to use and experiment with a range of styles, mediums and techniques and can control, apply and manipulate mediums in a skilful, appropriate and intentional way. Someone who is able to create acrylic paintings, sculptures, prints and pencil drawings, for example, is infinitely more flexible than someone who is only able to sketch only with a pencil. The former applicant demonstrates growth, diversity and a breadth of skill, as well as an interest in learning new things. The latter may be a ‘one trick pony’.

Recommendations:

  • Choose a range of mediums that highlight your artistic strengths. Use wet and dry mediums (graphite, charcoal, ink, pastel, acrylic, watercolour, oil, ceramics, film etc and other mixed mediums) and paint / draw upon a range of different surfaces (see here for great ideas about things to draw or paint on if you are looking for new ideas), but don’t include weaker work, just for the sake of covering a greater range of mediums .
  • Explore a range of appropriate styles . Choose artistic styles that showcase your skill, interests and strengths. Don’t try and guess what the university of art school would prefer (despite common misconceptions, they rarely favour one style of art-making more than another); choose those that align with your strengths.
  • Experiment with a variety of tools, techniques, processes and art forms . Unless otherwise specified, an application portfolio may include drawings, paintings, photography, digital media, design, three-dimensional work, web design, animation, video and almost any other type of artwork. This does not mean you should endeavour to include every different technique or art form possible (this would create a scattered and incohesive portfolio) but that you demonstrate that you are willing to experiment and try new art-making experiences, focusing on areas that interest you and highlight your strengths.

A portfolio by Kisa Sky Shiga , completed as part of a portfolio preparation course at Ashcan Studio of Art:

design school portfolio example

Printmaking in a university Foundation application by Henry Richardson :

printmaking application portfolio

A university Foundation application portfolio by Aqsa Iftikhar :

fine art portfolio example

A university Foundation application portfolio by Ayse Kipri :

art school application

e) Include a range of varied, well-balanced compositions – show an ‘eye for aesthetics’

All work – even observational drawings – should show that you understand how to compose an image well, arranging visual elements such as line, shape, tone, texture, colour, form and colour in an pleasing way. Compositions should be well-balanced and varied – with a range of viewpoints/scales included throughout the portfolio.

  • Avoid drawing items floating in centre of a page unless this is an intentional, considered decision (see our Art student’s composition guide (coming soon) which explains more about how the formal visual organisation of artwork. Think about the shadows, spaces and surfaces in and around objects. Think carefully about cropping of images and positions of items within each work.
  • Select and use appropriate colours, making sure that if multiple works are arranged on one page, the colours work well together too (more on this in the portfolio presentation section below)
  • Make sure the proportions and spatial relationships between different elements in graphic designs (such as text, images and space) are carefully considered

f) Include process / development work if permitted

Some art schools – particularly in the US – require that every piece in your application be a finished, realised work. Others – particularly those in the UK and NZ – love to see process, development or sketchbook work. If an art or design school specifically states that this material is permitted, this is an excellent opportunity to flaunt your skills, commitment and depth of knowledge. The research and processes undertaken to develop your work are often as important as the final work itself and allow the selection panel to understand your work in context and see how it has been initiated and developed. Process and development work helps colleges and universities to understand how you think (the ideas and meanings behind pieces, for example) and see that you are able to take an idea from concept and develop it through to a final resolution. It provides evidence that you are able to analyse / experiment / explore and trial different outcomes and make sound critical judgments.

We want to see how you generate and develop ideas from your visual research. It is important that we see how they progress from the starting point right through to the conclusion of your ideas / project. – Grays School of Art , Scotland.
Images of pages from your workbook/s can be very helpful to the selection panel. This could include: evidence of ideas, thinking processes, experimentation and analysis. – Elam School of Fine Arts , University of Auckland, New Zealand

Development work might include sketchbook or workbook pages that show:

  • In depth investigations into subject matter (sketches / photography and other visual documentation of first-hand sources)
  • Investigations into mediums, materials and techniques and technologies
  • Development of concepts, compositions or details
  • Written analysis alongside visual work and annotation discussing ideas behind your work
  • Evidence of links to the historical, contemporary and/or social context in which works have been made – i.e. connections to artists and real world issues
  • Annotated screen captures, contact sheets, and documentation of digital processes

A university Foundation application by Lola :

Art school portfolio development

A university Foundation application by A Level Art student Heather Meredith :

portfolio art school application

A university Foundation application portfolio by Violet Volchok , who was offered a place on courses at Kingston and Ravensbourne, United Kingdom:

AS Art portfolio development

This video contains a good overview of what a portfolio might contain, particularly for universities that request process / development work:

For more tips about producing great process work, you might find it helpful to read our guide to producing an outstanding high school art sketchbook or how to develop ideas in an art project .

Note: If development work is not permitted as part of the portfolio itself, it is usually appropriate to bring this to the interview.

g) Communicate creative ideas: be original

It is important to remember that artistic skill must be accompanied by creativity, original ideas and some form of visual curiosity. In other words, technical skill is no use if you are unable to think of how to put this to use in a unique, interesting way. Someone who is able to generate original and captivating ideas that rip into your heart and soul is far more appealing than someone who produces dull, predictable, yet technically excellent artwork. Although skill is an excellent asset – and a certain level is necessary – applicants to colleges and universities and art schools should not aim to be glorified ‘photocopiers’, but rather the creators of exciting, unexpected visual outcomes. To achieve this within your portfolio, it may help to:

  • Be experimental – try different things and push techniques, materials and technology in innovative and unexpected ways
  • Make art about something (visually communicate ideas) rather than just laboriously depict a scene – demonstrate your intellectual potential.
  • Be yourself – reveal your personality and interests . Never submit art that is an imitation of someone else’s. Aim for artwork that is new, fresh and about something that matters to you. Don’t replicate any of the portfolios you see on this page or elsewhere. Your portfolio should be individual to you. Let your portfolio reflect your strengths, interests and experiences and represent who you are.
On the whole, greater emphasis is put on evidence of your visual curiosity, idea generation and exploration, and your energy, engagement and contextual awareness, than on high level technical skills and finish. – Edinburgh College of Art , Scotland
…[A good portfolio] demonstrates how you can think in innovative and contrasting ways, and shows originality, inventiveness and commitment to being creative. – Massey University , New Zealand
… stand out from the crowd by pushing the boundaries of a prescribed curriculum, personalising a theme or project to demonstrate their invention and creativity. Work that reflects an applicant’s own enthusiasms, thought processes and ideas is always of interest to the selectors. – University of Dundee , Scotland
It’s no good promoting house styles, as that makes all students’ work look the same. If a student is showing a piece of work from a course, it’s important that it also shows a personal theme. – Helen Heery , University of Salford, United Kingdom

A portfolio assignment by Amelia Eaton :

RISD application portfolio on both sides of the paper

A Fine Art portfolio by Karen Park , completed during a course at Ashcan Studio of Art:

Cornell art portfolio example

A university Foundation application by Anna Clow :

A Level Art porfolio exploring portraiture and dolls

A Fashion Design portfolio by Halim Ki , completed during a course at Ashcan Studio of Art:

surrealist Fine Art school portfolio

Some great tips are contained in this video by the University of the Arts London about the importance of ideas, enthusiasm and creativity – providing some excellent thoughts, especially for those who might not have gained a strong Art education at high school:

h) Communicate passion, commitment and enthusiasm

Universities want people who will represent their school well – who will go on to do great things that will reflect positively upon their place of study. They want passionate, keen students who will cope with the workload and who intend to actually go on and make use of their degree. This means that you must convey a sense of passion, commitment and enthusiasm within the portfolio (as well as during the interview – more on the art school interview soon). To do this, you can:

  • Ensure that work from classroom projects is thorough, personalised, self-motivated  (goes the ‘extra mile’).
  • Include some personal, independent, self-directed work that has been completed outside of the classroom. This helps to give an indication of your current involvement and interest in the arts.
During the process of reviewing portfolios, the Ruskin staff always look for work that goes beyond the mere fulfilment of School curricula. We search for highly motivated activity, over and above any project-based work, and for a breadth of engagement, a sense of purpose and a strength of opinion in the way the portfolio is edited. Important for us is to be able to discovering a sense of the temperament laying behind the work, and sense the deeper interests that inform the portfolio. We are not interested in finding a particular formula or a specific style, but in signs of energy, ambition, critical reflection and creativity. – Ruskin School of Art , United Kingdom
Personal art is the work done outside of a classroom situation and reflects the artists’ unique interests in use of materials, subject matter and concept. Work can be completed in any media including (but not limited to) drawing, painting, photography, mixed media, digital/computer art, film/video, ceramics, sculpture, animation and performance art. – Kavin Buck , School of Arts and Architecture at the University of California Los Angeles, United States
Involvement in art must be more than casual. – Tom Lightfoot , Rochester Institute of Technology, United States
Emma Rose, who works in the faculty of arts and sciences at Lancaster University, advises that students include some self-generated work – not just the projects that have been assigned on courses. “We want someone with that extra spark – perhaps you’ve gone off with a camera to take interesting photos.” – The Independent
Self-initiated projects (artwork created independent of classroom assignments/exercises) are especially encouraged. – UCLA Department of Art , United States
Ultimately, it’s all about passion and ideas, and so if you include the kinds of things that you’re most excited about, that you’re most proud of, then chances are your portfolio submission will make a strong impression. – Ringling College of Art and Design , United States

i) Tailor your application to suit your degree

Portfolio guidelines for different areas of Art and Design are often similar, but it can be wise to modify your portfolio so that it is appropriate for the degree you are applying for. Rather than creating a completely different set of images for each specialisation or major, however, a submission can be tweaked slightly, so that it showcases relevant strengths and an interest in the area you are applying for (for example, submitting observational drawings of city scenes or building interiors for an architecture application etc ( although this is not necessary – more on architecture portfolios below).

As an example, digital based degrees may like to see evidence of technological awareness and capability and the ability to work with a range of digital platforms, alongside traditional non-digital techniques. This might include time-based interactive work (film, animation, video, website design).

The following list gives some guidance about the sort of material that may  be helpful for specific areas, in addition to the items discussed above, such as observational drawing. As with all recommendations in this article, you should refer to the university or college you are applying to for precise requirements.

Graphic Design Portfolios:

  • Graphic design print work or web graphics
  • Font design or use of typography
  • Graphic illustrations
  • Video graphics
  • Interactive web media and any other related projects

A university Foundation application portfolio by Jacob Wise :

graphic design portfolio

Architecture Portfolios:

  • Many students assume that an architecture application portfolio must be filled with drawings of buildings or architectural designs. This is almost always not  the case (as with all other recommendations made in this article, you should check the requirements of the particular course you are applying for). Admissions staff typically wish to see evidence of creativity with a range of media and strong observational drawing skill (as described in the first part of this article), including the ability to represent space, perspective and 3D form. This can be achieved through exploration of completely unrelated subject matter, such as still life, landscapes and human form. If you have a choice, however, drawing buildings, manmade structures, interior/exterior spaces, furniture and/or mechanical parts and so on, may help to demonstrate an interest in architectural design.
  • Architecture schools usually do NOT require formal technical drawings (instrumental or computer generated plans / orthographic projections etc) and if these are accepted as part of the application portfolio, they are often limited in quantity, so that you include a sufficient range of hand-generated work. You are not  expected to understand how to design a building – this is what you learn upon the course.
  • Three-dimensional sculptures, installations, casts and/or model constructions can be great to include, as these communicate spatial awareness and an interest in working with 3D form. These might include conceptual models made from cardboard, paper, wire, wood and other found materials, for example.
  • Artwork in a wide range of mediums (printmaking / photography etc) are typically accepted.
  • Note: Some universities and architecture schools specifically request that the portfolio is not  filled with Design Technology work, preferring to see work that has been produced as part of high school Art courses. (Although some high school Design Technology courses provide excellent preparation for architectural degrees, Art courses typically offer a stronger grounding in observational drawing and composition).

Examples of observational drawings submitted as part of an application to the University of Auckland , School of Architecture, New Zealand:

architecture application portfolio

Images from an architecture application portfolio by Irence K , completed while studying at Ashcan Studio of Art:

RISD architecture portfolio

An architecture portfolio example by Ken Liang , completed under the guidance of Evangelos Limpantoudis from the Architecture School Review who helps students gain admission to top architecture schools from around the world:

architecture school portfolio

Fashion Design Portfolios

  • Figure drawings – for example drawings of clothing on models
  • Documentation of original sewing, textiles or fashion design projects

Part of a Kingston University Art Foundation application portfolio by Annabelle Holden :

Fashion portfolio for application to college or university

A Fashion Design portfolio by Jinsoo Choi , prepared during a course at Ashcan Studio of Art:

Parsons Fashion Design portfolio

Game Art Portfolios:

  • Storyboards
  • Original character designs

Product Design Portfolios:

  • Subjects like product design often require strong practical, analytical and communication skills, as well as the technical and conceptual ideas and self-motivation required by other art-related degrees. This means that evidence of working with materials and in both 2D and 3D can be beneficial.

Film School Portfolios: Filmmaking may combine many different skills including performing arts, music, literature and writing. As a result, portfolio requirements may be quite different from a traditional art school application. Applications may include:

  • Screen shots from original films, animations, videos or digital applications with video excerpts embedded (make sure these are short as admissions staff will not have time to view long reels of footage, and/or captured as a storyboard with screenshots). These may be submitted on DVD or flash drives or as URL links to YouTube, Vimeo or embedded on a personal website or blog (see why Art students should have their own website and how to make one )
  • Fashion, costume or set design
  • Website design and multimedia work
  • Evidence of involvement in theatre or performing arts
  • Screenplays and creative writing may also be appropriate

5. Take time to create new artwork and/or improve existing pieces (if required)

Once you have planned what you will include in your portfolio, you should set aside a period of time to produce this. If you have not taken high school Art classes, preparing a folio will take a lot of work – about 6 months to complete a portfolio from scratch (remember it is ideal to create more work than is needed, so that you can carefully edit and remove the weaker pieces). See if your high school Art teacher can help (even if you don’t take Art). An experienced teacher will often have a long history of helping / observing students apply and may have a good knowledge of what helped successful candidates in the past. If your own art teacher is not experienced with helping students apply to university – or you feel you need more help preparing your portfolio – find out if there are local courses or workshops that address how to make a portfolio for art school. Portfolio preparation classes are often run by the universities / colleges themselves. These may be relatively inexpensive weekend workshops or be yearlong, such as Foundation or Art portfolio courses. Making a portfolio can feel less daunting when you produce work with a class of others and seeing others produce work can be motivating and inspirational.

You will likely have to use a considerable portion of your holiday and vacation time to create work or improve existing pieces – as well as generate personal work outside of your curriculum or complete ‘home tests’ or assignments if required.

The most important detail of preparing your portfolio for college admissions is to remember to give yourself plenty of time and have fun with it. It is almost impossible to create quality work if you are nervous and under a time constraint. Don’t wait until the last minute, and make enough work so you can edit together the best portfolio for each school you plan to apply to. – Kavin Buck , School of Arts and Architecture at the University of California Los Angeles, United States
When it says put together a portfolio of 12 pieces, it doesn’t necessarily mean just make 12 pieces. It’s easier to just make, make and make and then narrow it down to 12 pieces. Not only will you have more to choose from, an admissions counselor during a portfolio review can help you decide what to submit for a final application. So don’t limit yourself, just create! Katie , Admissions Counsellor, Parsons, United States

A University Foundation application portfolio by Nina Cavaviuti :

portraiture Art school portfolio

6. Select and Review Work

Once you have completed a significant body of work, seek feedback and modify / improve / redo pieces. Don’t leave this until the last minute, because you will run out of time if changes are needed. Build in reflective time – time to set it aside and come back to it with fresh eyes.

This excellent video by Paul Stanford, Head of Department of the Foundation Course in Art and Design at Kingston University, shows the evaluation of an average student portfolio to be offered a place. It highlights the importance of editing a portfolio carefully and eliminating weaker work, as well as ending a portfolio well, so that the final impression is a good one.

Towards the middle of the portfolio, Paul begins to notice technical deficiencies – ‘ a bit of a boring drawing, you might say ’ – ‘ it’s not a great life drawing, is it? ’ – a reminder that students should only submit work that plays to their strengths. The student’s skill set as a whole and estimated potential is evaluated, with observational drawing skill only one part of this equation.

Most people become too close to their own work and cannot see it objectively. Bring an unbiased person (not friends or family) to assist with your final portfolio selection, ideally someone who has a background in art or design. When selecting work, aim for quality over quantity, avoid repetition and include variety of subject matter, skill and medium.

Read the school’s suggestions for portfolio submission carefully. Most will say “10 to 20 pieces” and I can tell you that more is often not better. If you have ten really strong works to submit, and then the quality level noticeably drops, better to show ten uniformly good works than a whole range. – Anonymous answer on Yahoo
Be selective. …don’t submit work that you are not proud of just for the sake of having variety. – Virginia Commonwealth University
Select projects that show a range of media and subject matter, while still emphasizing your strongest work. – Carnegie Mellon University
It’s good to start with lots of work and then be super selective with what you put in the portfolio… – Charlotte Cook

Some institutions offer the opportunity to have your portfolio reviewed before submission (a ‘preliminary portfolio review’). US students are also able to attend National Portfolio Day , where they are able to receive feedback on their portfolio-in-progress from university and college representatives. These are held all over the US and are highly recommended. Lines are long and you should arrive early to ensure that you are able to speak to the schools of your first choice.

At this event, brace yourself for harsh words. It’s not uncommon for students to be told at National Portfolio Day that they essentially have to start over from scratch because their portfolio is headed in the wrong direction. Reviewers will be candid and direct about the quality and type of work that their school is looking for, so don’t be discouraged if you get a tough critique. Rather, be glad that you got the feedback you needed to get yourself headed in the right direction. – Clara Lieu , Rhode Island School of Design, United States
Accept constructive criticism and advice – don’t be offended (you’ll need to get used to this if you want to go to art school!) – Virginia Commonwealth University , United States

What Should be In a Portfolio? This video from the University of Arts London explains how a good portfolio should have a sense of journey or ‘story unfolding’. It is a good video that helps you understand which pieces to select. It is a good reminder to show a range of creative skills and techniques and well as communicating your personality, interests and a sense of your own experiences.

7. Organise, photograph and present your art portfolio

Presentation of your portfolio is very important. The organisation and arrangement of your portfolio has a direct impact upon the way the work is perceived. A good layout helps to communicate an eye for composition, a professional approach, shows your commitment and desire to attend a university or college: it leaves a positive, memorable impression. Poorly cared for work that is thrown together in a sloppy, thoughtless layout, or is overly decorative and laboured in presentation, significantly detracts from the quality of the artwork. Admissions staff may spend less than five minutes looking at your portfolio, so first impressions count.

This video about preparing a portfolio by University of the Arts London contains some great reminders about presenting a portfolio. In particular, they suggest that you should ‘ put nothing in your portfolio that you can’t talk about’ and organise it so that it is easy to navigate. It also explains that while a portfolio should not be crammed full of everything a student has produced, it should not be over-edited: ‘ pared down so much that we can’t actually see little glimpse of potential ‘.

Carefully photograph work for digital submissions and any work that is three-dimensional/sculptural or that exceeds size specifications for hardcopy submissions (see our guide to photographing art like a pro – coming soon). Reread portfolio presentation requirements carefully to make sure that you present exactly what is required by the admissions departments of each of the schools that you are applying to (especially size and weight restrictions).

Here are some general portfolio presentation tips:

a) Select a simple, professional format that allows your work to be viewed easily.

If a portfolio size isn’t specified, choose something that works well for your own work and that can be transported easily. A3, A2 or A1 is usually fine.

From my own experience, I find A3 is the most ideal (both in education and beyond). A3 marks the perfect balance because you can sufficiently display your artwork effectively, while making it easier to transport. – Recent UK art school applicant from the StudentRoom .

Choose a flat type of art portfolio case or folder that opens and close easily, while protecting work so that it doesn’t get creased. (Avoid rolling work up, as it will be hard to get it to lie flat). The portfolio case may be a spine-mounted leather art portfolio (usually found in all good art retailers – see examples on Amazon) or a clear non-reflective clear file folder, for example. It doesn’t need to be overly expensive: avoid extravagant folders and choose one that is simple, clean and practical.

Although presentation is important for your portfolio, don’t spend loads of time and money buying flashy folders advises Wendy Rochefort, who is studying a foundation degree in Fine Art at Cornwall College. “Simple mounts and a tidy finish are fine.” – The Independent
Have all sheets securely bound in such a way as to allow all sheets to lie flat when the portfolio is open. Be able to be easily and safely handled. There should be no exposed metal binders, staples or similar fittings. Sheet metal or other heavy or sharp materials should not be used for portfolio covers. – School of Architecture , University of Auckland, New Zealand

Choose plain, neutral portfolio colours (black, grey, white etc) and avoid busy, decorative or patterned presentations (you want emphasis to remain on your artwork). Similarly, avoid reflective surfaces that hamper vision (for example, glazing paintings or clearfiles with shiny plastic).

Keep the presentation format uncluttered and relevant. Avoid over decorating your portfolio as this can detract from the content. – University of the Arts London , United Kingdom

b) Order the work in a logical and aesthetically pleasing way .

Start and end with a great piece of work, so that you create a great initial and final impression. Space other great work evenly throughout your portfolio (avoiding a clump of weaker work). Think about grouping similar work together, by medium, subject or style – perhaps as a series of projects – or chronologically. An assessor must be able to ‘understand’ your portfolio and see any connections between pieces (for example, show the creative journey between development work/sketchbook pages and final outcomes). Aim to make it appear coherent, rather than a whole lot of scattered, disconnected pieces.

Narrative is an important element to consider when preparing a portfolio. How work is laid out and displayed changes how it is read, meaning the placement of pieces is vital to showing tutors your best ability in the shortest amount of time. – The Guardian .

Think about the composition of each page – which images are facing each other, whether the colours work well together etc. Consider the relationships between pieces, especially the relationship between sizes, colours and format of work.

Add greater contrast, crop tighter to make more dramatic compositions. Add a little more intense color. You’d be surprised how much stronger your work can look with just a few careful additions. – Karen Kesteloot , a portfolio development coach from PortPrep

c) Avoid unnecessary repetition

If you are asked to submit a specific number of images, ensure that each of these is a different piece of work. Where a certain number of sheets are asked for, it may be possible to mount smaller works onto a single sheet. If you want to submit different angles of one piece of work, it is usually best to digitally submit these on one sheet, or as one image. Read the guidelines of the particular university or college you wish to apply to carefully to find out what is expected.

There is no virtue in quantity alone and candidates should not include multiple colour variations of prints, for example. Duncan of Jordanstone College of Art and Design , United Kingdom
Do not include detail photos of work in your portfolio unless you consider them absolutely necessary. Under no circumstance should more than two detail shots be included. – Yale School of Art

d) Trim / crop everything in a clean environment and attach to the portfolio (if submitting in hardcopy)

  • Make sure work is thoroughly dry and that pages will not stick together
  • Make sure work is secured well, with no loose work falling out when pages are opened
  • Use fixative to stop charcoal, chalk or graphite drawings smudging and ensure that these are not directly facing other artworks in the portfolio. Existing smudges can be erased from drawings using a putty rubber, prior to spraying with fixative.
  • Avoid fold out flaps, and other irritating formats that may distract or irritate the viewer
  • Make sure photographs are focused, free of fingerprints, printed on matt (non-reflective) paper and are large enough to see details clearly
  • Don’t mount things with distracting borders (it is not usually necessary to mount or mat your work); faming work is unnecessary. Let the work stand on its own. A clean, professional and minimal style is usually ideal, as described above.

e) Presentation of digital work (if submitting online or upon DVD or memory stick)

  • If you wish to include digital material with a hardcopy submission, ensure that the art school you are applying to is able to view work digital material in particular format (video / CD etc). Check carefully what type of new media presentations they accept and accompany this with a printed hardcopy version (screenshots etc) and a note about the programmes used, in case difficulties arise.
  • Label all digital files sensibly, such as firstname-lastname-application.pdf rather than 4690243fxz.pdf
  • Ensure images reflect the true colour and appearance of the artwork and are cropped correctly, without unrelated, disctracting background items
  • Ensure moving image or video footage is cropped to a sensible length (admissions staff usually have tight time limitations)
  • Consider embedding videos upon your own website, rather than as a link to youtube / vimeo. This creates a much more professional backdrop to your application (see how to create your own website ).
  • As with physical submissions, think carefully about the organisation and grouping of images.
  • Save a record of all digital submissions as a backup!

f) Label work clearly but unobtrusively

  • Use small, clear writing to label work in a way that doesn’t detract from the artwork. If labelling guidelines are not given (sometimes a separate sheet containing details of each image is required), label work in the corner or on the reverse with the title, mediums, dimensions, dates and additional info as required. Avoid decorative font and excessively large headings.
  • Proof for spelling errors and inaccuracies (get someone else to check this too). Make sure all links to digital moving images work.

Want more help with applying to Art school?

This article is accompanied by our Guide to the Art school interview (coming soon) – packed with advice from those who have recently applied. To make sure that you don’t miss out on this article, please make sure that you are subscribed to our newsletter using the sign up form below!

Amiria Gale

Amiria has been an Art & Design teacher and a Curriculum Co-ordinator for seven years, responsible for the course design and assessment of student work in two high-achieving Auckland schools. She has a Bachelor of Architectural Studies, Bachelor of Architecture (First Class Honours) and a Graduate Diploma of Teaching. Amiria is a CIE Accredited Art & Design Coursework Assessor.

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High school sketchbook book

A Creative Collage Lesson for All Students

sketches

There are so many reasons to love the art of collage, from the freedom it allows to the powerful stories that can be told through it. In the classroom, I love the fact that students can mix personal items and traditional materials to create something new and uniquely meaningful. And the fact that students don’t feel intimidated when they are encouraged to collage? It’s priceless!

I use collage techniques in many of my lessons. But over the years, one lesson stands out as the most successful: Collage to Canvas.

student artwork

This lesson not only has students experimenting with the art of collage, but it also has them thinking deeply about composition. It’s a great primer to get them experimenting with visual storytelling. Although I use this lesson with my secondary students, it could certainly be scaled down for elementary kiddos.

I begin the lesson by discussing the art of collage. We discuss how collage means assembling different colors, textures, shapes, and materials to create a new concept.

Then, I share the various types of materials that can be used.

Here are just some of the items I like to provide and have students gather: 

  • Transparencies
  • Tape Transfers
  • Manipulated Paper
  • Handmade Paper
  • Drawings/Sketches
  • Photographs
  • Personal Items
  • Odds and Ends

It’s also a good idea to provide some examples by sharing master collage artists. Artists I’ve used in the past include Georges Braque, Picasso, Kurt Schwitters, Romare Bearden, Radcliffe Bailey, Richard Hamilton, and Robert Rauschenberg. These artists and their works lay the foundation for a wonderful class discussion. When students see this work, they become inspired to begin creating their own collages.

Here are the 7 remaining project steps.

Step 1: set a theme.

There are many themes teachers can use when collaging with their students, but for this specific lesson, I stick with the theme of “self.” I tell students they will be creating a type of “self-portrait” collage. Instead of a traditional portrait, however, they will use colors, textures, magazine images, text, fabrics, photos, and maybe even a few special items from home. The only other parameter I give is that the final collage must be smaller than 6″ x 8.”

Step 2: Brainstorm

After the theme has been set, I give students a “think sheet” to help them dive deep into what makes them unique and help them brainstorm useful imagery to locate. This acts as a type of mental map for their art piece. You can grab a copy to use with your students below!

download

Download Now!

Step 3: Collect Imagery

I usually allow students a few days to search for imagery. They have so much fun with this step! Be sure you don’t limit your students to magazine imagery only. My students search for imagery and other items on the Internet, in old photo albums, at their homes, on nature walks, and in other unexpected places. They hold their items in an envelope until they have at least twenty-five things with which to experiment.

Step 4: Create Collage

After students have a variety of items to work with, it’s time to create their “self” collages! Many students choose to collage onto a flat surface, like posterboard or cardboard. However, I don’t limit them to these materials because often they find objects to collage on top of which adds to their visual stories. For example, one year a student collaged on her flip-flops, and another year a student collaged on a paper fan that belonged to her grandmother.

Step 5: Sketch

Once these awesome collages are complete, students take a 3” x 3” sticky note, fold it in half and cut a small viewfinder out of it. This viewfinder is then placed on top of the collage so students can find new compositions within their collage. Students move their viewfinders around, and I often have them sketch out a minimum of six new compositions.

sketches

Step 6: Paint

Students are so excited to see these new compositions and find the gems of imagery that appear when they look closely. From this point, they can either choose one or several combined areas and recreate them on a large, 16” x 20” canvas board using acrylic paint.

Students have about a week to paint this new composition onto their canvas board, creating an exciting piece based on their collage work!

Step 7: Combine Work

As a final step, I have my students combine their collages and paintings into one display. My students mount their paintings onto poster board and consider how they want to add their collage. Some students decide to put the collage to the side while others will glue the collage onto the canvas, it’s completely up to them.

student work

This is one of my students’ favorite projects because they have so much freedom to create an artwork with such personal meaning. From the simple task of collaging, many of these pieces end up being award-winning artworks!

How do you incorporate the art of collage into your curriculum?

Do you have your students create “self” art beyond the traditional self-portrait?

Magazine articles and podcasts are opinions of professional education contributors and do not necessarily represent the position of the Art of Education University (AOEU) or its academic offerings. Contributors use terms in the way they are most often talked about in the scope of their educational experiences.

college level art assignments

Debi West is one of AOEU’s adjunct instructors and a former AOEU Writer and NBCT art educator. She loves sharing with others and enthusiastically stands behind her motto, “Together we ART better!”

36 exposures

10 One-Day Photography Activities to Keep Students “Focused” Until the End of the Year

paper mache hands

Go Big Before Going Home: Finish the Year with a Collaborative Paper Mache Sculpture

artist book

5 Art Activities to Unwind After Testing and Portfolio Submissions 

students working crayon mosaic

3 Contemporary Artists Making Amazing Work from Materials Found in Every Art Room

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A Guide to Teaching Art at the College Level

Stacey Salazar

Publication Date: September 24, 2021

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college level art assignments

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This accessible guide will help studio art and design professors meaningfully and effectively transform their curriculum and pedagogy so that it is relevant to today’s learners. Situating contemporary college teaching within a historic art and design continuum, the author provides a practical framework for considering complex interactions within art and design pedagogy. Readers will gain a deeper appreciation of college students and their learning, an understanding of teaching repertoires, and insight into the local and global contexts that impact teaching and learning and how these are interrelated with studio content. Throughout, Salazar expertly weaves research, theory, and helpful advice that instructors can use to enact a mode of teaching that is responsive to their unique environment. The text examines a variety of educational practices, including reflection, critique, exploration, research, student-to-student interaction, online teaching, intercultural learning, and community-engaged curricula.

Book Features:

  • A clear introduction to research and theory in college learning and art education.
  • A response to the current shift from studio practice to an investment in teaching practice.
  • Reflective prompts, actions, teaching strategies, and recommended resources.
  • User-friendly templates ready to customize for the reader’s own content.

Stacey Salazar is the vice provost for graduate studies at the Maryland Institute College of Art. A college art educator for nearly 30 years, she has received professional recognition for her teaching and research. She holds a doctorate in education and a Master of Fine Arts in painting.

“ A Guide to Teaching Art at the College Level translates the formal language of education into straightforward, comprehensible concepts and ties these to practical steps that higher education art instructors can readily apply to their teaching. Drawing on her own classroom experience, Salazar helps artists retool their practice for the instructional and learning demands of the current moment.” — Richard Siegesmund , professor, art and design education, Northern Illinois University

“In A Guide to Teaching Art at the College Level , Stacey Salazar generously gifts new and experienced college art teachers with a richly detailed, immediately usable pedagogical toolkit assembled from her many years as an adjunct and full-time teacher of art, a highly respected teacher of teachers, and a prolific researcher. It is exactly what we need right now to overlay art and teaching theory and philosophy with actual practice, to, as she puts it, ‘disrupt, in the most benevolent sense, or reimagine the relationship between college art-and-design education and professional art worlds.’” — Mary Hafeli , professor of art and art education, Teachers College, Columbia University

“Whether read to inform, refresh, or make one's teaching more engaging and worthwhile for oneself and one’s students, college teachers of art and design will find this book provides an astute synthesis of history, theory, and practice with candor and insight—all in an easy-to-read format. The guide is rich in content, and provocative yet practical. It addresses contemporary issues and expectations of faculty and the content is deeply grounded in literature and practice. In addition to offering any faculty member teaching art and/or design the opportunity to enrich their teaching, Salazar's book is an outstanding resource and a great text for anyone teaching a course in the college teaching of art and design or for those called upon to provide preparation for new faculty members entering the profession. Essential reading.” — Karen Lee Carroll , dean emeritus, Center for Art Education, Maryland Institute College of Art

Acknowledgments ix

PART I: THE CONTEXT FOR A GUIDE TO TEACHING ART AT THE COLLEGE LEVEL

1. Introduction 3 Why a Guide to Teaching Art at the College Level? 3 The College Teaching of Art as a Complex System 10 TLCS: A Framework 12 What’s in This Book? 14 A Final Thought Before Proceeding 17

2. A History 19 Introduction 19 The Medieval Atelier 20 The Academy 20 Modern Western European Models 23 Modern Western European Models in the United States 25 Postmodern Pedagogues 29 A Postmodern Polyphony 31 Patterns Across History 31 Conclusion 32

PART II: USING THE TLCS FRAMEWORK FOR TEACHING ART AT THE COLLEGE LEVEL

3. Teacher 35 Introduction 35 Contemporary Considerations: College Teachers Today 35 Snapshot of the Research: Teachers and Teaching 38 Reflection and Action 41 Teaching Strategies 45 Further Reading 49 Conclusion 49

4. Learner 51 Introduction: Know the Learner 51 Contemporary Considerations: College Students Today 51 Snapshot of the Research: Learners and Learning 55 Reflection and Action 59 Teaching Strategies 60 Further Reading 62 Conclusion 63

5. Context 64 Introduction 64 Contemporary Considerations: Higher Education Today 64 Snapshot of the Research: Art-and-Design Contexts 71 Reflection and Action 73 Teaching Strategies 74 Further Reading 76 Conclusion 77

6. Studio Content 78 Introduction 78 Contemporary Considerations: Creativity Today 78 Snapshot of the Research: Conditions Conducive to Creativity 81 Reflection and Action 86 Teaching Strategies 87 Further Reading 91 Conclusion 92

PART III: PRACTICAL TOOLS

7. Creating Assignments 95 Introduction 95 Defining and Facilitating Inquiry 95 A Flexible Holistic Model 96 Using the Flexible Holistic Model 100 A Note on Curriculum Development 103 Further Reading 103 Conclusion 104

8. Doing Assessment 105 Introduction 105 Assessing Learning at the College Level 105 Aligning Assessment Practices with Course Learning Outcomes 109 Further Reading 114 Conclusion 114

9. Documenting Teaching 115 Introduction 115 The Syllabus 115 The Teaching Philosophy 121 Further Reading 123 Conclusion 124

Epilogue 125

Notes 129 Index 157 About the Author 166

Professors: Request an Exam Copy

Print copies available for US orders only. For orders outside the US, see our international distributors .

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Articles & Advice > Performing and Visual Arts > Blog

What Are College Art Classes Like?

There's tons of advice out there to prepare you for your everyday college classes: biology, algebra, English. But college art classes are a different story.

by Dia Huth Student, Campbell College

Last Updated: Mar 16, 2023

Originally Posted: May 25, 2016

There’s a plethora of advice out there to prepare you for your everyday college classes: biology, algebra, English. All those courses that require studying, testing, and the occasional pop quiz. When it comes to college art classes, however, it’s a different story.

Most studio art classes in college have projects instead of tests and easels instead of desks…so how can you ready yourself for this whole new experience? Whether you’ve taken art for years in high school or are stepping into your first-ever class, here are the basics of what you should know.

Studio and 2-D art classes

What are they like.

These are what you picture when you think “art class.” Typically, these courses will center around a specific topic or artistic medium (or variety of media if it’s an intro or overview class). For example, you might learn painting or ceramics and focus on a string of projects that will help you master that concept. Your final will usually be one large project or simply the last project you have time to cover. In one art class at my college, you actually need to complete a certain number of pieces by the midterm and end of the year in order to pass. It’s a lot of work, but there are few things as beautiful as having one less final exam!

My college art classes have always involved both individual and group critiques, where my professor and my peers gave constructive criticism on my work. These critiques started out downright terrifying, but after a few you get thicker skin and learn to separate yourself from your work. Everyone wants to help you improve, not tear you down!

Generally, any course that involves in-class work will take longer than an average lecture class. My classes typically last an hour and a half or longer, but I promise that we get breaks (and, on occasion, the professor lets us out early!).

Here’s what a typical day in one of my 2-D art classes looks like:

  • 1:29 pm Everybody’s in class at their chosen tables, which are kind of like huge desks with stools to perch on instead of chairs. (This setup will obviously differ by school and by classroom; sometimes you’ll need to share tables, sometimes you’ll get an awesome art desk.)
  • 1:30 pm The professor gives a brief lecture on a topic such as the principles of art, the use of charcoal, what he expects out of our next project, etc. We usually get handouts if it’s anything we’ll need to remember. Or, instead of a lecture, we might have a brief critique session, where everyone presents their work and the rest of us offer suggestions and comments. (With individual critiques, we usually do not meet as a class; instead the professor will give us a time to come by his office hours.)
  • 1:45–2:00 pm We start working on our project. Usually, there’s music playing, and all kinds of weird conversations pop up, from the best restaurants in the city to what our parents were like in the ’80s.
  • 3:00 pm Outta here! Although, to be honest, it’s rare for one of my art classes to end promptly; it depends on the professor and how much we need to get done in class.

How to prepare

Make sure you have the required materials ready for class. Also, sometimes I’ve found that having a handful of other things like scissors, tape, and a spare pencil are life when unexpected artistic emergencies arise!

Remind yourself not to compare your work with your classmates’ work. Everyone progresses at different speeds in art, and you never know how someone works!

When it’s time for critiquing one of your fellow student artists’ work, try to look for the good in a piece and make sure you word your comments kindly and tactfully. If you’re on the receiving end, feel free to clarify something if you need to, but never argue with critique directed at your piece. I have never felt the need to justify my choices. Usually, the feedback will teach me something, even when I don’t immediately need to apply it!

Graphic design classes

Since graphic design is my primary major, these classes are my favorites! Depending on your college’s program, early level classes may start you off with 2-D principles like gridding and involve work with pen and paper, but before long we all end up on a computer. If you’re working in 2-D, the classroom setting will probably be a lot like a studio art class, but if you’re working on computers, then you’ll probably be in the computer lab. Our lab is set up with a huge smart board in front of the desks, so our professor usually shows us examples or gives demonstrations when we learn new topics.

As for graphic design software, the usual suspects are the Adobe Creative Suite: Photoshop, Illustrator, and InDesign. Once you get into upper-level courses, you may also be working with Motion (but this depends on your college’s curriculum).

Peer critiques are also a large part of graphic design classes, and we have individual and in-person reviews. Just like in your studio art classes, your grades will usually be based on projects rather than tests, but it’s possible that you may be quizzed on basic graphic design terms or principles. Sometimes, we even get to watch cool (I swear!) design documentaries for our class period. One of my graphic design courses also required that we read at least one article about design per week, but that is another type of assignment that will depend on your professor. These classes also last about as long as studio classes, because you’ll need to do in-class work as well.

Here’s another look at a typical class period:

  • 8:29 am That’s right: this is an 8:30 am art class. We endure. Everyone arrives on time (and, sometimes, with Chick-fil-A).
  • 8:30 am The professor gives a brief explanation of our current project, shows some examples, gives a tutorial, or just provides an overview of what our week will look like.
  • 8:30 am If we’re doing peer critiques, we’ll post our printed works on the board and present them. (Usually, it’s a plus if you note what font you’re using, the reason behind your color choices, and any other important backstory that proves that you were being thoughtful.)
  • 9:00 am A short break before we dive in. (Those of us who didn’t get Chick-fil-A are wondering if we can make it there in time.)
  • 9:10 am We start working at our computers. Usually, the professor will go around and offer specific advice to us each in turn, or he’ll be available to answer questions.
  • 10:30 am BREAKFAST AT LONG LAST

We always had several days of tutorials before beginning work in one in a new design programs, but I would highly recommend playing with the Adobe Creative Suite beforehand (ASAP) if you want to be a graphic designer. It makes the process way smoother in class and gives you a head start when you begin your projects.

Also, look into what kind of computers are used in your school’s lab. If you’re accustomed to a PC and will be working on a Mac (and most design programs use Macs), it’s a good idea to familiarize yourself with the setup and any shortcodes/shortcuts that may help you. (Your professor might be able to point you to a few, or your friendly neighborhood lab assistant—which, at my school, is me!)

Art history classes

This class will be structured more like your “ordinary” classes. There will be memorizing, tests, and a folder filled with Quizlet decks, but in my experience these classes are more fun than your typical history courses. My intro to art history class required a trip to an art museum, and I’ve heard of art history classes that are almost entirely gallery-hopping—sometimes even studying abroad!

Definitely look into who your professor is beforehand, because it’s important to find someone whose teaching style best aligns with your learning style. If you’re a hands-on, visual learner, odds are you’ll do best with someone who has you create art in the classroom and sends you on field trips to experience art “in the wild.” If you prefer the classic lecture experience, look for someone who focuses more on exploring the detailed histories of art—artistic movements, particular artists, etc. (My art history class was a lovely blend of the two.)

Typically, art history will be held in a normal classroom or lecture hall. You’ll view slide presentations, listen to lectures, and take notes just like you would in any class… except you’re learning about art. And that makes it cooler, right?

I bet you can guess what these classes look like, but here’s yet another schedule example from one of my classes. Note: this is a once-a-week night class, so it’s super long. Classes with a standard, three-times-a-week schedule would be more spread out.

  • 6:00 pm We dive right in. The professor calls roll, and then gives us a schedule for the evening. If we’re doing presentations, the first group will come up and show us their slides. (The presentations aren’t that hard to create, and pretty fun when you enjoy public speaking!)
  • 6:20 pm Start of the lecture. Usually, the professor includes some interesting diversions in between his explanations, like discussing what kind of person an art museum would be or comparing two works of art. Then, we run through some slide presentations.
  • 7:30 pm Time for something hands-on. We usually have group projects where we create some little art form inspired by the lessons—as this is an intro to art history class, they’re graded on effort, not so much craft.
  • 8:45 pm Usually, we wrap up with an overview of what’s due over the week, and sometimes an online quiz will go up that night (due by the next class period).

As previously mentioned, look into who the professor is and be ready for that person’s style of teaching. Will you need a certain type of binder to take notes, or can you use your laptop? Will there be any activities that require supplies? (I’ve actually needed to use my phone in class before—and, yes, it was sanctioned!) Usually, these things will be covered on syllabus day, though, so the main thing is to not stress.

College art classes are definitely a new experience, but it’s their differences that make them so much fun—and that teach you important skills for adapting to new environments. No matter what, your art class will add some much-needed color to the rest of your schedule, and with a little luck it’ll be the highlight of your week!

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About Dia Huth

Dia has been writing for, roughly speaking, forever. Her first stories were about 162 imaginary ponies that “lived” in her backyard, but now she has graduated to penning sci-fi novels and tweeting like a madwoman. After a cross-country move her senior year of high school, she’s proud to be a part of Campbell University ’s Class of 2019! Besides writing, she loves art, pilates, and foreign films.

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college level art assignments

  • Survey 1: Prehistory to Gothic
  • Survey 2: Renaissance to Modern & Contemporary
  • Thematic Lesson Plans
  • AP Art History
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  • CAA Conversations Podcasts
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  • Teaching Writing About Art
  • VISITING THE MUSEUM Learning Resource
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Survey 1 See all→

  • Prehistory and Prehistoric Art in Europe
  • Art of the Ancient Near East
  • Art of Ancient Egypt
  • Jewish and Early Christian Art
  • Byzantine Art and Architecture
  • Islamic Art
  • Buddhist Art and Architecture Before 1200
  • Hindu Art and Architecture Before 1300
  • Chinese Art Before 1300
  • Japanese Art Before 1392
  • Art of the Americas Before 1300
  • Early Medieval Art

Survey 2 See all→

  • Rapa Nui: Thematic and Narrative Shifts in Curriculum
  • Proto-Renaissance in Italy (1200–1400)
  • Northern Renaissance Art (1400–1600)
  • Sixteenth-Century Northern Europe and Iberia
  • Italian Renaissance Art (1400–1600)
  • Southern Baroque: Italy and Spain
  • Buddhist Art and Architecture in Southeast Asia After 1200
  • Chinese Art After 1279
  • Japanese Art After 1392
  • Art of the Americas After 1300
  • Art of the South Pacific: Polynesia
  • African Art
  • West African Art: Liberia and Sierra Leone
  • European and American Architecture (1750–1900)
  • Eighteenth and Early Nineteenth-Century Art in Europe and North America
  • Eighteenth- and Nineteenth-Century Sculpture
  • Realism to Post-Impressionism
  • Nineteenth-Century Photography
  • Architecture Since 1900
  • Twentieth-Century Photography
  • Modern Art (1900–50)
  • Mexican Muralism
  • Art Since 1950 (Part I)
  • Art Since 1950 (Part II)

Thematic Lesson Plans See all→

  • Art and Cultural Heritage Looting and Destruction
  • Art and Labor in the Nineteenth Century
  • Art and Political Commitment
  • Art History as Civic Engagement
  • Comics: Newspaper Comics in the United States
  • Comics: Underground and Alternative Comics in the United States
  • Disability in Art History
  • Educating Artists
  • Feminism & Art
  • Gender in Nineteenth-Century Art
  • Globalism and Transnationalism
  • Playing “Indian”: Manifest Destiny, Whiteness, and the Depiction of Native Americans
  • Queer Art: 1960s to the Present
  • Race and Identity
  • Race-ing Art History: Contemporary Reflections on the Art Historical Canon
  • Sacred Spaces
  • Sexuality in Art
  • Check out our e-journal Art History Pedagogy and Practice
  • AHTR Weekly The (Contemporary) Art History Mixtape: Setting the Tone in the Classroom with Music
  • AHTR Weekly Field Notes from an Experiment in Student-Centered Pedagogy
  • Contact us! [email protected]
  • Teaching and Learning Resources SoTL Resources
  • AHTR Weekly Bringing the Museum to AP Art History—a Model for Collaboration
  • Lesson Plans Islamic Art

Art History Teaching Resources (AHTR)

is a peer-populated platform for art history teachers. AHTR is home to a constantly evolving and collectively authored online repository of art history teaching content including, but not limited to, lesson plans, video introductions to museums, book reviews, image clusters, and classroom and museum activities. The site promotes discussion and reflection around new ways of teaching and learning in the art history classroom through a peer-populated blog, and fosters a collaborative virtual community for art history instructors at all career stages.

From AHTR Weekl y

Lesson Plan Reflection

Re-Teaching Rapa Nui

October 30, 2021

by Ellen C. Caldwell see the complete lesson plan here In January of 2020, just before the world would be unalterably impacted by COVID-19, I had the great fortune of traveling to Rapa Nui. Having taught art history surveys with an emphasis on Polynesian and Oceanic art for over a decade, I had dreamt of […]

Announcement

Revealing Museums — Together

February 19, 2021

How do public art museums function today? Who selects the objects on display and defines the stories that are (de)constructed? What are the value systems underpinning how museum collections and exhibitions operate? Join a three-part series of live online conversations with artists, students, and staff of the MFA Boston, exploring some of the critical questions, structures and processes that guide our museum work today.

February 5, 2021

By Aly Meloche and Francesca Albrezzi February 10th marks the beginning of a CAA annual meeting that promises to be unlike any other. Normally, many of us look forward to the annual meeting as an opportunity to catch up with colleagues from around the world and hear new ideas for research and teaching. It’s strange […]

Online Teaching

Baptism by Fire: Tips and Tactics from My First Time Teaching Remotely

November 20, 2020

While I’ve had many years of experience working with digital tools and creating digital art history projects, the transition to distance learning provided me with an opportunity to get creative and try some things that were new. Here are a few tips and tricks that I used, which others may find useful as we continue to teach and learn in an online environment.

Teaching Strategies

Can COVID-19 Reinvigorate our Teaching? Employing Digital Tools for Spatial Learning

November 14, 2020

Spatial learning provides exciting possibilities, unhindered by remote learning (and perhaps unbound by it?), combining the brain’s natural aptitude for spatial thinking with the contextualization possible through virtual environments.

Conducting SoTL of an online art history course: using discourse analysis of discussion boards

November 1, 2020

For those of us who are just beginning to teach online, the concept of conducting scholarship of teaching and learning in addition to all of the other new responsibilities must sound about as much fun as running a virtual meeting while trying to homeschool new math.

Teaching Strategies Tool

Rethinking the Curriculum by Rethinking the Art History Survey

October 14, 2020

s a Renaissance art historian I am keenly aware of the passion that can be generated through “classic” works of art from the traditional Western survey, but it is long past the time that we stop prioritizing such a model. Doing so would not only be good for art history, but it might also offer the chance to lead by example for greater inclusivity and equity in higher education more broadly.

Writing About Art

Decolonial Introduction to the Theory, History and Criticism of the Arts

September 14, 2020

Written by Carolin Overhoff Ferreira, Associate Professor at the Department of History of ArtFederal at the University of São Paulo, this book “draws on texts from recent picture and image theory, as well as on present-day Amerindian authors, anthropologists and philosophers [to] question the power structure inherent in Eurocentric art discourses and to decolonize art studies, using Brazil’s arts, its theory and history as a case study to do so.”

Equity in Education Online Teaching Reflection Student Voices Teaching Strategies

Student Voices: The Online Switch

August 14, 2020

Author: Xavier Lopez is a queer art history student who has attended San Francisco State University and Mt. San Antonio College. He is transferring to UC Berkeley this coming fall to pursue a B.A. in Art History. With a focus on Pre-Columbian Art, Lopez hopes to further educate himself on these Indigenous cultures along with […]

Assignment Lesson Plan Online Teaching

Choose-Your-Own-Adventure Formal Analysis:Updating a Classroom Staple for the Age of Remote Learning

August 10, 2020

With some creativity and advanced planning, remote modalities can actually offer important silver linings to the art historical instructor. In particular, a well-designed, intentional rethinking of the classic formal analysis exercise has the potential to facilitate the inclusivity that we as instructors strive to foster.

Assignment Online Teaching

What do you see that makes you say that?: Gallery Teaching in the (Online) Art History Classroom

July 31, 2020

This is a reflection on the Hammer Museum Student Educator’s recent shift to digital conversations about art. In the past few months, the educators have transitioned to facilitating conversations about works of art with adult and K-12 groups on Zoom. While the bodily relationship to works of art is lost in the digital sphere, aspects of the educator’s facilitation have become richer and more nuanced.

Teaching Online Now

July 22, 2020

AHTR was founded as a space of community to share successes, failures, and reflections on teaching art history between peers. It was also founded so folks would not have to reinvent the wheel each time they taught; instead, they could expand the knowledge and experiences of colleagues. With this in mind, we have decided to devote the AHTR Weekly to teaching art history online throughout the coming academic year.

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Getting Started with Creative Assignments

Creative teaching and learning can be cultivated in any course context to increase student engagement and motivation, and promote thinking skills that are critical to problem-solving and innovation. This resource features examples of Columbia faculty who teach creatively and have reimagined their course assessments to allow students to demonstrate their learning in creative ways. Drawing on these examples, this resource provides suggestions for creating a classroom environment that supports student engagement in creative activities and assignments.  

On this page:

  • The What and Why of Creative Assignments

Examples of Creative Teaching and Learning at Columbia

  • How To Get Started

Cite this resource: Columbia Center for Teaching and Learning (2022). Getting Started with Creative Assignments. Columbia University. Retrieved [today’s date] from https://ctl.columbia.edu/resources-and-technology/resources/creative-assignments/

The What and Why of Creative Assignments  

Creative assignments encourage students to think in innovative ways as they demonstrate their learning. Thinking creatively involves combining or synthesizing information or course materials in new ways and is characterized by “a high degree of innovation, divergent thinking, and risk-taking” (AAC&U). It is associated with imagination and originality, and additional characteristics include: being open to new ideas and perspectives, believing alternatives exist, withholding judgment, generating multiple approaches to problems, and trying new ways to generate ideas  (DiYanni, 2015: 41). Creative thinking is considered an important skill alongside critical thinking in tackling contemporary problems. Critical thinking allows students to evaluate the information presented to them while creative thinking is a process that allows students to generate new ideas and innovate.

Creative assignments can be integrated into any course regardless of discipline. Examples include the use of infographic assignments in Nursing (Chicca and Chunta, 2020) and Chemistry (Kothari, Castañeda, and McNeil, 2019); podcasting assignments in Social Work (Hitchcock, Sage & Sage, 2021); digital storytelling assignments in Psychology (Sheafer, 2017) and Sociology (Vaughn and Leon, 2021); and incorporating creative writing in the economics classroom (Davis, 2019) or reflective writing into Calculus assignment ( Gerstle, 2017) just to name a few. In a 2014 study, organic chemistry students who elected to begin their lab reports with a creative narrative were more excited to learn and earned better grades (Henry, Owens, and Tawney, 2015). In a public policy course, students who engaged in additional creative problem-solving exercises that included imaginative scenarios and alternative solution-finding showed greater interest in government reform and attentiveness to civic issues (Wukich and Siciliano, 2014).

The benefits of creative assignments include increased student engagement, motivation, and satisfaction (Snyder et al., 2013: 165); and furthered student learning of course content (Reynolds, Stevens, and West, 2013). These types of assignments promote innovation, academic integrity, student self-awareness/ metacognition (e.g., when students engage in reflection through journal assignments), and can be made authentic as students develop and apply skills to real-world situations.  

When instructors give students open-ended assignments, they provide opportunities for students to think creatively as they work on a deliverable. They “unlock potential” (Ranjan & Gabora and Beghetto in Gregerson et al., 2013) for students to synthesize their knowledge and propose novel solutions. This promotes higher-level thinking as outlined in the revised Bloom’s Taxonomy’s “create” cognitive process category: “putting elements together to form a novel coherent whole or make an original product,” this involves generating ideas, planning, and producing something new. 

The examples that follow highlight creative assignments in the Columbia University classroom. The featured Columbia faculty taught creatively – they tried new strategies, purposefully varied classroom activities and assessment modalities, and encouraged their students to take control of what and how they were learning (James & Brookfield, 2014: 66).

college level art assignments

Dr. Cruz changed her course assessment by “moving away from high stakes assessments like a final paper or a final exam, to more open-ended and creative models of assessments.”  Students were given the opportunity to synthesize their course learning, with options on topic and format of how to demonstrate their learning and to do so individually or in groups. They explored topics that were meaningful to them and related to the course material. Dr. Cruz noted that “This emphasis on playfulness and creativity led to fantastic final projects including a graphic novel interpretation, a video essay that applied critical theory to multiple texts, and an interactive virtual museum.” Students “took the opportunity to use their creative skills, or the skills they were interested in exploring because some of them had to develop new skills to produce these projects.” (Dr. Cruz; Dead Ideas in Teaching and Learning , Season 3, Episode 6). Along with their projects, students submitted an artist’s statement, where they had to explain and justify their choices. 

Dr. Cruz noted that grading creative assignments require advanced planning. In her case, she worked closely with her TAs to develop a rubric that was shared with students in advance for full transparency and emphasized the importance of students connecting ideas to analytical arguments discussed in the class. 

Watch Dr. Cruz’s 2021 Symposium presentation. Listen to Dr. Cruz talk about The Power of Blended Classrooms in Season 3, Episode 6 of the Dead Ideas in Teaching and Learning podcast. Get a glimpse into Dr. Cruz’s online classroom and her creative teaching and the design of learning experiences that enhanced critical thinking, creativity, curiosity, and community by viewing her Voices of Hybrid and Online Teaching and Learning submission.

college level art assignments

As part of his standard practice, Dr. Yesilevskiy scaffolds assignments – from less complex to more complex – to ensure students integrate the concepts they learn in the class into their projects or new experiments. For example, in Laboratory 1, Dr. Yesilevskiy slowly increases the amount of independence in each experiment over the semester: students are given a full procedure in the first experiment and by course end, students are submitting new experiment proposals to Dr. Yesilevskiy for approval. This is creative thinking in action. Students not only learned how to “replicate existing experiments, but also to formulate and conduct new ones.”

Watch Dr. Yesilevskiy’s 2021 Symposium presentation. 

How Do I Get Started?: Strategies to Support Creative Assignments

The previous section showcases examples of creative assignments in action at Columbia. To help you support such creative assignments in your classroom, this section details three strategies to support creative assignments and creative thinking. Firstly, re-consider the design of your assignments to optimize students’ creative output. Secondly, scaffold creative assignments using low-stakes classroom activities that build creative capacity. Finally, cultivate a classroom environment that supports creative thinking.     

Design Considerations for Creative Assignments 

Thoughtfully designed open-ended assignments and evaluation plans encourage students to demonstrate their learning in authentic ways. When designing creative assignments, consider the following suggestions for structuring and communicating to your students about the assignment. 

Set clear expectations . Students may feel lost in the ambiguity and complexity of an open-ended assignment that requires them to create something new. Communicate the creative outcomes and learning objectives for the assignments (Ranjan & Gabora, 2013), and how students will be expected to draw on their learning in the course. Articulare how much flexibility and choice students have in determining what they work on and how they work on it. Share the criteria or a rubric that will be used to evaluate student deliverables. See the CTL’s resource Incorporating Rubrics Into Your Feedback and Grading Practices . If planning to evaluate creative thinking, consider adapting the American Association of Colleges and Universities’ creative thinking VALUE rubric . 

Structure the project to sustain engagement and promote integrity. Consider how the project might be broken into smaller assignments that build upon each other and culminate in a synthesis project. The example presented above from Dr. Yesilevskiy’s teaching highlights how he scaffolded lab complexity, progressing from structured to student-driven. See the section below “Activities to Prepare Students for Creative Assignments” for sample activities to scaffold this work. 

Create opportunities for ongoing feedback . Provide feedback at all phases of the assignment from idea inception through milestones to completion. Leverage office hours for individual or group conversations and feedback on project proposals, progress, and issues. See the CTL’s resource on Feedback for Learning . Consider creating opportunities for structured peer review for students to give each other feedback on their work. Students benefit from learning about their peers’ projects, and seeing different perspectives and approaches to accomplishing the open-ended assignment. See the CTL’s resource Peer Review: Intentional Design for Any Course Context . 

Share resources to support students in their work. Ensure all students have access to the resources they will need to be successful on the assigned project. Connect students with campus resources that can help them accomplish the project’s objectives. For instance, if students are working on a research project – connect them to the Library instruction modules “ From Books to Bytes: Navigating the Research Ecosystem ,” encourage them to schedule a consultation with a specialist for research support through Columbia Libraries , or seek out writing support. If students will need equipment to complete their project, remind them of campus resources such as makerspaces (e.g., The Makerspace @ Columbia in Room 254 Engineering Terrace/Mudd; Design Center at Barnard College); borrowing equipment (e.g., Instructional Media and Technology Services (IMATS) at Barnard; Gabe M. Wiener Music & Arts Library ). 

Ask students to submit a self-reflection with their project. Encourage students to reflect on their process and the decisions they made in order to complete the project. Provide guiding questions that have students reflect on their learning, make meaning, and engage their metacognitive thinking skills (see the CTL’s resource of Metacognition ). Students can be asked to apply the rubric to their work or to submit a creative statement along with their work that describes their intent and ownership of the project.

Collect feedback from students and iterate. Invite students to give feedback on the assigned creative project, as well as the classroom environment and creative activities used. Tell students how you will use their suggestions to make improvements to activities and assignments, and make adjustments to the classroom environment. See the CTL’s resource on Early and Mid-Semester Student Feedback . 

Low-Stakes Activities to Prepare Students for Creative Assignments

The activities described below are meant to be scaffolded opportunities leading to a larger creative project. They are low-stakes, non-graded activities that make time in the classroom for students to think, brainstorm, and create (Desrochers and Zell, 2012) and prepare them to do the creative thinking needed to complete course assignments. The activities can be adapted for any course context, with or without the use of technology, and can be done individually or collaboratively (see the CTL’s resource on Collaborative Learning to explore digital tools that are available for group work). 

Brainstorming 

Brainstorming is a process that students can engage in to generate as many ideas as possible related to a topic of study or an assignment topic (Sweet et al., 2013: 87). As they engage in this messy and jugement-free work, students explore a range of possibilities. Brainstorming reveals students’ prior knowledge (Ambrose et al., 2010: 29). Brainstorm activities are useful early on to help create a classroom culture rooted in creativity while also serving as a potential icebreaker activity that helps instructors learn more about what prior knowledge and experiences students are bringing to the course or unit of study. This activity can be done individually or in groups, and in class or asynchronously. Components may include:

  • Prompt students to list off (individually or collaboratively) their ideas on a whiteboard, free write in a Google Doc or some other digital space. 
  • Provide formative feedback to assist students to further develop their ideas.
  • Invite students to reflect on the brainstorm process, look over their ideas and determine which idea to explore further.

Mind mapping

A mind map, also known as a cognitive or concept map, allows students to visually display their thinking and knowledge organization, through lines connecting concepts, arrows showing relationships, and other visual cues (Sweet et al., 2013: 89; Ambrose et al. 2010: 63). This challenges students to synthesize and be creative as they display words, ideas, tasks or principles (Barkley, 2010: 219-225). A mind mapping activity can be done individually or in groups, and in class or asynchronously. This activity can be an extension of a brainstorming session, whereby students take an idea from their brainstormed list and further develop it. 

Components of a mind mapping activity may include:

  • Prompt students to create a map of their thinking on a topic, concept, or question. This can be done on paper, on a whiteboard, or with digital mind mapping or whiteboard tools such as Google Drawing.
  • Provide formative feedback on the mind maps.
  • Invite students to reflect on their mind map, and determine where to go next.

Digital storytelling

Digital storytelling involves integrating multimedia (images, text, video, audio, etc.) and narrative to produce immersive stories that connect with course content. Student-produced stories can promote engagement and learning in a way that is both personal and universal (McLellan, 2007). Digital storytelling contributes to learning through student voice and creativity in constructing meaning (Rossiter and Garcia, 2010). 

Tools such as the CTL-developed Mediathread as well as EdDiscussion support collaborative annotation of media objects. These annotations can be used in writing and discussions, which can involve creating a story. For freeform formats, digital whiteboards allow students to drop in different text and media and make connections between these elements. Such storytelling can be done collaboratively or simply shared during class. Finally, EdBlogs can be used for a blog format, or Google Slides if a presentation format is better suited for the learning objective.

Asking questions to explore new possibilities

Tap into student imagination, stimulate curiosity, and create memorable learning experiences by asking students to pose “What if?” “why” and “how” questions – how might things be done differently; what will a situation look like if it is viewed from a new perspective?; or what could a new approach to solving a problem look like? (James & Brookfield, 2014: 163). Powerful questions are open-ended ones where the answer is not immediately apparent; such questions encourage students to think about a topic in new ways, and they promote learning as students work to answer them (James & Brookfield, 2014: 163). Setting aside time for students to ask lots of questions in the classroom and bringing in questions posed on CourseWorks Discussions or EdDiscussion sends the message to students that their questions matter and play a role in learning. 

Cultivate Creative Thinking in the Classroom Environment

Create a classroom environment that encourages experimentation and thinking from new and diverse perspectives. This type of environment encourages students to share their ideas without inhibition and personalize the meaning-making process. “Creative environments facilitate intentional acts of divergent (idea generation, collaboration, and design thinking) and convergent (analysis of ideas, products, and content created) thinking processes.” (Sweet et al., 2013: 20)

Encourage risk-taking and learning from mistakes . Taking risks in the classroom can be anxiety inducing so students will benefit from reassurance that their creativity and all ideas are welcome. When students bring up unexpected ideas, rather than redirecting or dismissing, seize it as an opportunity for a conversation in which students can share, challenge, and affirm ideas (Beghetto, 2013). Let students know that they can make mistakes, “think outside of the box” without penalty (Desrochers and Zell, 2012), and embrace failure seeing it as a learning opportunity.

Model creative thinking . Model curiosity and how to ask powerful questions, and encourage students to be curious about everything (Synder et al., 2013, DiYanni, 2015). Give students a glimpse into your own creative thinking process – how you would approach an open-ended question, problem, or assignment? Turn your own mistakes into teachable moments. By modeling creative thinking, you are giving students permission to engage in this type of thinking.

Build a community that supports the creative classroom environment. Have students get to know and interact with each other so that they become comfortable asking questions and taking risks in front of and with their peers. See the CTL’s resource on Community Building in the Classroom . This is especially important if you are planning to have students collaborate on creative activities and assignments and/or engage in peer review of each other’s work. 

Plan for play. Play is integral to learning (Cavanagh, 2021; Eyler, 2018; Tatter, 2019). Play cultivates a low stress, high trust, inclusive environment, as students build relationships with each. This allows students to feel more comfortable in the classroom and motivates them to tackle more difficult content (Forbes, 2021). Set aside time for play (Ranjan & Gabora, 2013; Sinfield, Burns, & Abegglen, 2018). Design for play with purpose grounded in learning goals. Create a structured play session during which students experiment with a new topic, idea, or tool and connect it to curricular content or their learning experience. Play can be facilitated through educational games such as puzzles, video games, trivia competitions, scavenger hunts or role-playing activities in which students actively apply knowledge and skills as they act out their role (Eyler, 2018; Barkley, 2010). For an example of role-playing games explore Reacting to the Past , an active learning pedagogy of role-playing games developed by Mark Carnes at Barnard College. 

The CTL is here to help!

CTL consultants are happy to support instructors as they design activities and assignments that promote creative thinking. Email [email protected] to schedule a consultation.

Ambrose et al. (2010). How Learning Works: 7 Research-Based Principles for Smart Teaching. Jossey-Bass.

Barkley, E. F., Major, C. H., and Cross, K. P. (2014). Collaborative Learning Techniques: A Handbook for College Faculty . 

Barkley, E. F. (2010) Student Engagement Techniques: A Handbook for College Faculty.

Beghetto, R. (2013). Expect the Unexpected: Teaching for Creativity in the Micromoments. In M.B. Gregerson, H.T. Snyder, and J.C. Kaufman (Eds.). Teaching Creatively and Teaching Creativity . Springer. 

Cavanagh, S. R. (2021). How to Play in the College Classroom in a Pandemic, and Why You Should . The Chronicle of Higher Education. February 9, 2021.

Chicca, J. and Chunta, K, (2020). Engaging Students with Visual Stories: Using Infographics in Nursing Education . Teaching and Learning in Nursing. 15(1), 32-36.

Davis, M. E. (2019). Poetry and economics: Creativity, engagement and learning in the economics classroom. International Review of Economics Education. Volume 30. 

Desrochers, C. G. and Zell, D. (2012). Gave projects, tests, or assignments that required original or creative thinking! POD-IDEA Center Notes on Instruction. 

DiYanni, R. (2015). Critical and creative thinking : A brief guide for teachers . John Wiley & Sons, Incorporated. 

Eyler, J. R. (2018). How Humans Learn. The Science and Stories Behind Effective College Teaching. West Virginia University Press. 

Forbes, L. K. (2021). The Process of Play in Learning in Higher Education: A Phenomenological Study. Journal of Teaching and Learning. Vol. 15, No. 1, pp. 57-73. 

Gerstle, K. (2017). Incorporating Meaningful Reflection into Calculus Assignments. PRIMUS. Problems, Resources, and Issues in Mathematics Undergraduate Studies. 29(1), 71-81.

Gregerson, M. B., Snyder, H. T., and Kaufman, J. C. (2013). Teaching Creatively and Teaching Creativity . Springer. 

Henry, M., Owens, E. A., and Tawney, J. G. (2015). Creative Report Writing in Undergraduate Organic Chemistry Laboratory Inspires Non Majors. Journal of Chemical Education , 92, 90-95.

Hitchcock, L. I., Sage, T., Lynch, M. and Sage, M. (2021). Podcasting as a Pedagogical Tool for Experiential Learning in Social Work Education. Journal of Teaching in Social Work . 41(2). 172-191.

James, A., & Brookfield, S. D. (2014). Engaging imagination : Helping students become creative and reflective thinkers . John Wiley & Sons, Incorporated.

Jackson, N. (2008). Tackling the Wicked Problem of Creativity in Higher Education.

Jackson, N. (2006). Creativity in higher education. SCEPTrE Scholarly Paper , 3 , 1-25.

Kleiman, P. (2008). Towards transformation: conceptions of creativity in higher education.

Kothari, D., Hall, A. O., Castañeda, C. A., and McNeil, A. J. (2019). Connecting Organic Chemistry Concepts with Real-World Context by Creating Infographics. Journal of Chemistry Education. 96(11), 2524-2527. 

McLellan, H. (2007). Digital Storytelling in Higher Education. Journal of Computing in Higher Education. 19, 65-79. 

Ranjan, A., & Gabora, L. (2013). Creative Ideas for Actualizing Student Potential. In M.B. Gregerson, H.T. Snyder, and J.C. Kaufman (Eds.). Teaching Creatively and Teaching Creativity . Springer. 

Rossiter, M. and Garcia, P. A. (2010). Digital Storytelling: A New Player on the Narrative Field. New Directions for Adult and Continuing Education. No. 126, Summer 2010. 

Sheafer, V. (2017). Using digital storytelling to teach psychology: A preliminary investigation. Psychology Learning & Teaching. 16(1), 133-143. 

Sinfield, S., Burns, B., & Abegglen, S. (2018). Exploration: Becoming Playful – The Power of a Ludic Module. In A. James and C. Nerantzi (Eds.). The Power of Play in Higher Education . Palgrave Macmillan.

Reynolds, C., Stevens, D. D., and West, E. (2013). “I’m in a Professional School! Why Are You Making Me Do This?” A Cross-Disciplinary Study of the Use of Creative Classroom Projects on Student Learning. College Teaching. 61: 51-59.

Sweet, C., Carpenter, R., Blythe, H., and Apostel, S. (2013). Teaching Applied Creative Thinking: A New Pedagogy  for the 21st Century. Stillwater, OK: New Forums Press Inc. 

Tatter, G. (2019). Playing to Learn: How a pedagogy of play can enliven the classroom, for students of all ages . Harvard Graduate School of Education. 

Vaughn, M. P. and Leon, D. (2021). The Personal Is Political Art: Using Digital Storytelling to Teaching Sociology of Sexualities. Teaching Sociology. 49(3), 245-255. 

Wukich, C. and Siciliano, M. D. (2014). Problem Solving and Creativity in Public Policy Courses: Promoting Interest and Civic Engagement. Journal of Political Science Education . 10, 352-368.

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72 Assignments: The Foundation Course in Art & Design

Your Assignment is to spend your life figuring out what your assignment is. -Kevin Kelly, TED conference, 2005

In November 2013, PCA press published, 72 Assignments: The Foundation Course in Art and Design Today edited by Chloe Briggs. The book brought together exercises related to a two-part conference called, A History Uncovered; A Future Imagined: The Foundation Course in Art and Design Today, a collaboration between ‘Art School Educated’, Tate Research and Paris College of Art held in London and Paris in June 2013.

72 Assignments is intended as a practical source book for teachers, students and anyone curious to try. We have selected three assignments from the project that you can download and that we invite you to respond to.

1. Heart Drawing Exercise, by Chloe Briggs (Head of Foundation, PCA ) 2. A Booklet of Diptychs: Images Making Each Other Sing, by Cathrine Winsnes (Artist, Designer and Instructor in the Foundation Course and the Communication Design Program at PCA ) 3. Psychological Tool, by Jude Lewis (Sculptor and Professor at Syracuse University’s School of Art and Design)

To be featured on our PCA Instagram account , work created from these assignments can be posted using #72assignments .

If you enjoy these assignments you can purchase 72 Assignments: The Foundation Course in Art & Design by downloading the  Purchase Request – 72 Assignments and returning it completed to [email protected] .

Departments

Can ChatGPT pass college assignments? We tested it out, with help from Wisconsin professors

college level art assignments

In the era of artificial intelligence, cheating is only getting easier for students.

Some instructors say they can easily tell when students turn in AI-generated work. Others find it far trickier and will turn to online AI detectors for confirmation when their suspicions are raised. Educators everywhere are trying to create AI-proof assignments.

"The more conventional prompt and writing you ask students to do, the more likely they can bring in a machine to do that work," said Chuck Lewis, a Beloit College English instructor and director of the writing program.

The Milwaukee Journal Sentinel tested how well AI can complete college-level work — and whether instructors can detect it.

Where did idea come from?

A Harvard student last year asked seven professors and teaching assistants to grade essays written in response to a class assignment. To minimize response bias, the student told instructors the essays might have been written by herself or by AI, but in reality, all of the work was done by GPT-4, a version of the chatbot from OpenAI.

The AI-generated assignments received mostly A’s and B’s, along with one Pass.

"Not only can GPT-4 pass a typical social science and humanities-focused freshman year at Harvard, but it can get pretty good grades," the student wrote in an essay published by the Chronicle of Higher Education .

How did Journal Sentinel's ChatGPT experiment work?

I followed the same methodology as the Harvard student.

Professors emailed me a smaller assignment they would give their students, not an end-of-the-semester research paper. I told them some of the work would be done honestly and other assignments handled by ChatGPT. In fact, AI did all of the work.

I formulated prompts for ChatGPT from the assignments provided. In most cases, I wrote more tailored prompts to ChatGPT based on what it produced on the first try. Often, the additional requests asked the chatbot to provide more specific examples, expand on its ideas or use a less formal tone.

The experiment was far from scientific. Several professors said they approached grading more skeptically than they would have had it been a student's submission, given the circumstances.

ChatGPT earned 1 A, 2 B's and 2 incompletes.

English assignment at UW-Whitewater

Course: Critical Writing in the Field of English

Assignment: Write a three- to five-page paper examining how a poem among a selection provided draws on a specific concept discussed in class. Include analysis of specific passages in the poem and explore the use of at least five literary terms.

Was this hard for ChatGPT: At first, the chatbot analyzed a completely different poem than the title provided. I submitted the full lines of the correct poem, prompting the chatbot to apologize for the "oversight." Additional prompts providing specific literary terms for the chatbot to incorporate into the essay helped refine the work.

Comments: The instructor said the paper "fulfills the assignment admirably, and brings an admirable depth of understanding" of the poet's use of the concept. The thesis statement could have been more specific, resulting in a slight deduction.

Political science assignment at Marquette

Course: Introduction to American Politics

Assignment: Write a short paper describing the three faces of power and explaining how each constrains you in your own life.

Was this hard for ChatGPT: No. The chatbot easily put together an essay. A second prompt asking to connect the faces of power concept to my life as a reporter provided more specificity.

Grade: Incomplete

Comments: "Without question, the submission deserves an A," the instructor said. But ChatGPT made one small mistake, which immediately sparked skepticism. While the essay correctly cited the creator of the theory, the reading associated with the assignment was from a different person.

The instructor ran it through two AI detectors, both of which suggested the work was AI-generated. He said he would confront a student who submitted this work.

Library and information studies assignment at UW-Madison

Course: Information Divides and Differences in a Multicultural Society

Assignment: Daily log of media consumption with analysis of tone, evidence, expertise of each source, roughly 350 words

Was this hard for ChatGPT: No. I submitted a second prompt asking for a less formal tone. While the chatbot cited legitimate news outlets, such as the Wisconsin State Journal and New York Times, in the log, the summaries described general topics, not actual news stories.

Comments: The instructor said there were no "egregious red flags" but one sentence stood as sounding like ChatGPT. Overall, he found the discussion of each media source "thoughtful." The log as a whole was "clear and concise." In general, he tends to give students the benefit of the doubt and wouldn't have suspected this log was AI-generated had it been turned in among a stack of others.

Education assignment at Marquette

Course: Child and Adolescent Development and Learning

Assignment: Find five sources for a research paper on an education topic of your choice, cite the sources in APA formatting and summarize each source in four to six sentences. (This is one part of a longer-term research paper.)

Was this hard for ChatGPT: No. It took just one prompt to produce what was submitted.

Grade: 88 (B+)

Comments: The instructor suspected at least some of the summaries were AI-generated because many were written in general terms. However, some of the sources cited appeared to be names of researchers he recognized, making him less suspicious overall.

"It raises an interesting question to me of if students use AI at a broad level (say putting directly in the prompt) or doing a more targeted approach," the instructor said. "I think if students searched for articles and then asked AI for summaries, I might be less likely to have an alarm bell go off in my head."

English assignment at Beloit College

Course: Introductory Literary Studies

Assignment: Write a 1,000-word essay about a selected novel with your own original analysis that engages with a New Yorker review of the novel. Choose from one of three selected topics as a starting point. Include at least three direct quotations from the novel. Give your paper a thoughtful title and underline your thesis statement.

Was this hard for ChatGPT: This was the most challenging of the assignments received and required several prompts to produce. The first essay was only 600 words and included just two direct quotations from the book. It cited a line from a book review that did not actually appear anywhere in the book review.  Attempts to expand the essay's length were unsuccessful. An instruction to underline the thesis statement was not completed.

Grade: Incomplete.

Comments: "I didn't need to read more than the first sentence to know this was going to be an AI ride," the instructor said. The writing was "bland," filled with "eager-to-please and generic book blurb-speak." It reminded him of what he tells students: Don't write a thesis nobody can disagree with — there's no argument to be made. The paper also made at least one error in describing part of the book.

The instructor said he would ask the student about their process, share his suspicion, have a discussion and decide on next steps. For now, no grade was assigned.

Contact Kelly Meyerhofer at  [email protected] or 414-223-5168. Follow her on X (Twitter) at  @KellyMeyerhofer .

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  17. What Are College Art Classes Like?

    Depending on your college's program, early level classes may start you off with 2-D principles like gridding and involve work with pen and paper, but before long we all end up on a computer. If you're working in 2-D, the classroom setting will probably be a lot like a studio art class, but if you're working on computers, then you'll ...

  18. Art History Teaching Resources

    Art History Teaching Resources (AHTR) is a peer-populated platform for art history teachers. AHTR is home to a constantly evolving and collectively authored online repository of art history teaching content including, but not limited to, lesson plans, video introductions to museums, book reviews, image clusters, and classroom and museum activities.

  19. PDF AP® 3-D Art and Design Sample Syllabus #2

    The syllabus must include at least two examples (titles, URLs, etc.) of art and design resources (e.g., books, periodicals, reproductions, and online media) that are used to support specific learning goals. 2. 3-D Portfolios: 2020 AP Art and Design Digital Exhibit. The 2021 AP Art and Design Digital Exhibit.

  20. Getting Started with Creative Assignments

    To help you support such creative assignments in your classroom, this section details three strategies to support creative assignments and creative thinking. Firstly, re-consider the design of your assignments to optimize students' creative output. Secondly, scaffold creative assignments using low-stakes classroom activities that build ...

  21. Drawing & Painting. Lesson plans for advanced art class

    AA Pr10h. Develop Meaning: Curate a body of work incorporating personal, historical and contemporary art to communicate one or more points of view. (aesthetics / communication) Prerequisites: Art 2. Course available to: Juniors, and Seniors. This course is intended to enhance student's abilities in drawing and painting through experimentation ...

  22. 16 College-Level Art Lessons ideas

    Oct 16, 2013 - This board includes lessons on IAD relating to the college-level. See more ideas about art lessons, lesson, art.

  23. 72 Assignments: The Foundation Course in Art & Design

    72 Assignments is intended as a practical source book for teachers, students and anyone curious to try. We have selected three assignments from the project that you can download and that we invite you to respond to. 1. Heart Drawing Exercise, by Chloe Briggs (Head of Foundation, PCA) 2. A Booklet of Diptychs: Images Making Each Other Sing, by ...

  24. Art History Lesson Plans & Projects

    Check your knowledge of this course with a 50-question practice test. Ch 1. Early Art History Lesson Plans. Ch 2. Impressionist Painters Lesson Plans. Ch 3. Cubist Art Lesson Plans. Ch 4. Modern ...

  25. Can ChatGPT pass college assignments? We tested it out, with help from

    The AI-generated assignments received mostly A's and B's, along with one Pass. "Not only can GPT-4 pass a typical social science and humanities-focused freshman year at Harvard, but it can get ...